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November 18, 2020
Android App Stores in China: Many Stores, One Solution
China’s Android app stores seem like mysteries to many game developers and marketers. Here, we unveil the “secrets” behind distributing games in China. We’ll also show you how Yodo1 can…
November 6, 2020
Yodo1’s Guide to Publishing Your Mobile Game in China, Part 2: Content and System Changes
Yodo1 Co-founder presents at the White Nights legal roundtable With 600 million players and quarterly revenue reaching 7.7 billion US dollars, China remains the world’s most lucrative mobile gaming…
October 29, 2020
Turn Your Hobby into a Business with Yodo1’s Newly Released AdHawk
As of today, October 29, 2020, Yodo1’s AdHawk platform is officially open to the public via adhawk.yodo1.com. Through the platform, any game developer can receive custom-made recommendations to…
October 22, 2020
Yodo1’s Guide to Publishing Your Mobile Game in China, Part 1: ISBN, Copyright, and Taxes
Yodo1 Co-founder presents at the White Nights legal roundtable With 600 million players and quarterly revenue reaching 7.7 billion US dollars, China remains the world’s most lucrative mobile gaming…
October 16, 2020
Yodo1 Announces Transition to a Fully Remote Company from December 1, 2020
While some companies are making work from anywhere (WFA) an option, Yodo1 has spent the last two years gearing up to go all the way. On December 1, 2020, we will complete our transition to fully…
October 8, 2020
Join Yodo1’s Free Business of Mobile Gaming Course, Launching Today!
The multi-billion-dollar mobile gaming industry has far outpaced traditional entertainment, already bringing in three times more revenue than Hollywood. And the gaming industry remains on a fast…
September 18, 2020
Unprecedented Growth in China’s HTML5 Games Market: WeChat Mini Game Revenue up 18%
With new reports of unprecedented growth, HTML5 games have secured their place as the hottest way to enter the Chinese gaming market. In the first half of 2020, WeChat Mini Games—one of the biggest…
September 18, 2020
Hasbro’s My Little Pony IP Engages Millions of Fans in Prominent Chinese Mobile Game
As Hasbro’s exclusive licensing partner for brands such as Transformers, My Little Pony, Monopoly, Play-Doh, and Blythe Dolls in the Greater China region, Yodo1 is partnering with mobile game…
September 8, 2020
Start Getting New Users: Timing and Cost of UA for Mobile Games
User acquisition—or UA—is how you bring new users to your app. It is a strategy for generating the kind of interest in your game that keeps inspiring more people to install and join the fun. UA…
September 7, 2020
Player Registration for Games in China: How to Comply and Keep Your Title Alive
An update on how China will enforce its mobile gaming restrictions for minors arrived recently at an event called ChinaJoy, where a government official confirmed the integration of a player ID…
September 3, 2020
China’s Complete Mobile Game Content Restrictions List (English Translation)
Since 2016, anyone who wants to publish an online or mobile game in China has to get approved by the NPPA—National Press and Publication Administration—and receive its ISBN license. With numerous…
August 13, 2020
From Manual To Automatic: A Brief History of Mobile Game Monetization
Whether you’ve been building free-to-play games for six months or six years, chances are you’re constantly thinking about monetization. Perhaps you love the process; perhaps it’s the bane of your…
August 3, 2020
Mass Delisting by Apple China: Over 26,000 Games without ISBN Removed
Stay on top of the latest news and regulations via our Apple China news page. At noon on August 1, 26,575 mobile gaming applications had been removed from the Chinese App Store. More than half of…
July 31, 2020
Game Over? Apple China Removes Games without ISBN Starting August 1
Stay on top of the latest news and regulations via our Apple China news page. As reported on Youxixinzhi on July 8, Apple China has sent an email to all developers with a game on the platform that it…
July 19, 2020
Apple China News: Complete Timeline of App Store ISBN Developments
[Last Updated: August 17] Since February 2020, developers with mobile games on China’s App Store have been following Apple updates with bated breath. To make sense of everything that has been going…
July 17, 2020
English Translation of China’s Approval Process for Publishing Online and Mobile Games
Below is a translation of China’s approval process for foreign games, taken directly from the NPPA website. The process applies to all online and mobile games developed or owned by non-Chinese…
July 15, 2020
EU Legislation to Require Transparency from Apple App Store and Google Play
On July 12, the European Union passed a new regulation, numbered 2019/1150, on promoting fairness and transparency for business users of online intermediation services. One of the new EU laws…
July 9, 2020
Apple China removing mobile games without ISBN from the App Store from August 1
Stay on top of all the latest news and regulations via our Apple China news page. Starting on August 1, Apple China will delist all paid games and games containing IAP that do not have a valid ISBN.…
July 2, 2020
China App Store ISBN Update: 1500 Games Delisted by Apple
Since an announcement in February highlighting the need for paid games and titles containing in-app purchases on China’s App Store to have a valid ISBN, Apple has been silent on the subject. Now,…
June 22, 2020
User Acquisition in China: Capturing the World’s Largest Mobile Gaming Audience
Every mobile app wants to bring in new users; that’s why global game publishers—ourselves included—spend millions of dollars a year on UA. At Yodo1, we have spent years developing local expertise…
June 9, 2020
How to Improve Your Mobile Game Monetization Strategy with AI
Have you ever wondered how your studio can use artificial intelligence to improve the playability and profitability of your mobile games? We’ll be discussing various ways to monetize a game in future…
June 8, 2020
HTML5 Games: A New Way to Enter the China Market
Taking the mobile world by storm, HTML5 games (or simply H5 games) present developers with a new opportunity for China market entry. Dubbed the “web games of mobile”, H5 games were widely popularized…
June 5, 2020
Yodo1 Expands its Business: yoli Becomes Part of the Team
PRESS RELEASE BEIJING, China, May 2, 2020 – Founded in March 2016, the yoli education platform is a technology-driven solution for on-demand learning in a fast-paced world. Its three…
May 28, 2020
The Art Of Improving Your Community Engagement
In a nutshell: What you need to know about user engagement; Understanding the four stages; Optimizing community engagement at every step. In many ways, cultivating and engaging a community…
May 21, 2020
China’s Mobile Game Revenue Reaches 7.7 Billion US Dollars during COVID-19
During the period of epidemic prevention and control, China’s mobile game industry grew strongly and contributed to the economy as a whole. In times of home isolation, games have contributed…
May 7, 2020
What Game Developers Need to Know About China’s Local Server Requirements
Following recent announcements by the Chinese National Press and Publication Administration (NPPA), all games published in China must have an exclusive server for Chinese players, separate from…
April 30, 2020
Stricter Regulations on the Horizon for Games that Want to Publish in China
In the past six months, there have been two major announcements on the regulation of China’s mobile games market: in November, the central government announced playtime restrictions for minors;…
April 13, 2020
Jobs in Games – How China convinced Yodo1 business manager Marina Espin to join the industry
The games industry plays host to a colourful cast of diverse individuals, from artists and coders to narrative designers and studio heads.
April 9, 2020
ASO for China: Intro to Localization Practices
App Store Optimization is a key factor in the success of any mobile game—and every developer knows it. You’ve got to know how to position your app in stores, which images to showcase, and which…
April 8, 2020
China’s Largest Sandbox Game Sees Sales Spike with Hasbro Brand Injection
Mini World is a 3D sandbox game with 400 million registered users and 80 million monthly active players. Released by MiniWan Tech in 2017, it is China’s hottest mobile title for kids and teenagers…
February 27, 2020
China App Store ISBN License: Non-Compliant Games Risk Being Delisted
On the 23rd of February, a message appeared on Apple’s developer back-end giving notice that an ISBN will be required for mobile games published in China’s App Store. Apple’s…
January 31, 2020
Hasbro and Yodo1 Announce Digital Licensing Agreement in Greater China Region
PRESS RELEASE Beijing January 21, 2020 — Global play and entertainment company Hasbro Inc. and Beijing-based global game service platform Yodo1 Ltd. have formally reached an exclusive agency…
November 15, 2019
China Regulates Playtime For Minors
For many years, the time and money minors spend on video games has been a topic of lengthy discussion in China. Concerned that the ever-growing amount of time minors spend playing video games…
November 1, 2019
Keplerians Success With MAS Continues: Evil Nun Gets Rich
Keplerians is a successful indie developer team from the Basque Country in Spain. Characterized by success in the horror genre, their impressive array of titles has amassed more than 30 million…
October 28, 2019
How Keplerians Saved Time and Bagged More Money with Yodo1’s Managed Ad Services
Keplerians is a successful indie developer team from the Basque Country in Spain. Characterized by success in the horror genre, their impressive array of titles has amassed more than 30 million…
October 7, 2019
Yodo1 published games have been played by more than one billion users
Alongside this, free-to-play games revenue made by developers that partnered with Yodo1 has now surpassed $45 million.
August 26, 2019
Optimization In Action: How MAS Raised Kiseki’s Ad Revenue
What happens when you put Managed Ad Services (MAS) to work? Let’s ask Kiseki Games. This two-man developer team is based out of Sydney and Brisbane, Australia. Though they started small in 2016,…
July 16, 2019
Show, Don’t Tell: How a Few Tools Can Boost Your Store UX
Analyzing and improving your customer’s buying experience is a focal point of sales and marketing in any industry. Think about how supermarkets have designed their stores to encourage purchases at…
May 25, 2019
Want to Boost ROI? Tap Into Your Game Community
Has anyone on your team ever asked: “Why do we use analytics?” The reasons you’d give them wouldn’t differ much from why game community management is important. With this article, we’d like…
May 21, 2019
Shark Tank! China Game Regulations Now Require a Business Plan Before Your Video Game Can Launch
In this article, we will: Break down the new information required by China’s gaming authority. Show you how to define the way your game is perceived by society. Provide a prep list of action…