Calamansi Struggled with Hard Mediation Until Finding MAS
Yodo1’s MAS Helps Game-Making Family with Revenue Generation
It was the love of RPGs and horror PC games that convinced Vadim Bogdanov and his wife to learn everything they could about game development back in 2010. By doing so, they hoped to realize a shared dream of building their very own cool story game. With this ambition in mind, Vadim spent the next ten years learning everything he could about game engines and design while working for different game studios. Meanwhile, his wife got busy completing educational courses in UI/UX. The husband and wife team wanted to reach a point where the entire family could be involved in the adventure. It would include their 11-year-old son who is talented in 3D modeling, and their 8-year-old daughter, an excellent follower of game trends. A new chapter in the family’s history began in the spring of 2021 with the creation of a new family business – Calamansi Studio. By combining the family’s abilities, they hoped to create something unique and interesting. “We have a lot of fun playing and making games,” explains Vadim. “For us, every new idea was a great experience and another chance to make others happy.” “We Tried Several Monetization Platforms and Had Problems With Them all.” – Vadim Bogdanov, Calamansi Unity developer Calamansi Studio faced two sizeable challenges early on: publishing stand-out games with broad appeal, and game monetization. Vadim tried several monetization platforms and had difficulties with them all in one way or another. The main problem was with game integration. Some service providers require a separate sign-up and approach for each network (hard mediation). In these situations, correct implementation is only possible if the user has a lot of experience. “Integrating Yodo1’s MAS Was So Easy, I Could Tell My 11-year-old Son How to Do it.” – Vadim Bogdanov, Calamansi Unity developer After many attempts to find an easy-to-implement solution, Vadim learned about Yodo1’s MAS platform and decided to try it in one of their games. Unlike other systems, developers need only to insert a single line of code to integrate MAS into a game. “SDK integration was so easy,” says Vadim, “that I could tell my 11-year-old son how to do it. With good documentation and a support team available, issues were resolved immediately. Monetization was complete in 10 minutes.” The developer liked it instantly and decided to port all the company’s games onto MAS.