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Game Growth

20.12.2023
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5 mins read
User Acquisition (UA) is key to sustainably scaling your game in highly competitive app stores, yet many developers don’t know if their game is ready for it. With so much to do and often alone or with a small team, it’s easy to start doing UA at the wrong time (especially too early), resulting in wasted time, effort, and money.
At Yodo1, we don’t like to see developers throwing money out the window, and wasting time on something that has little chance of working. Before you consider UA, you need to know how to judge whether your game is ready for it.
In this article, we’ll get into the key metrics that need to be considered before doing UA, and explore how these can be improved. Let’s begin!

As with any investment, you want to make sure the numbers are on your side. The metrics we’re going to look at are like secret ingredients in a recipe—get them right, and you’ve got a winning dish. Get them wrong and you’ve created an infinite money-losing black hole. Let’s explore what these metrics are and why they’re so important.
CPI and LTV
Imagine CPI (Cost Per Install) and LTV (Lifetime Value) as a balancing act. CPI gauges the cost-effectiveness of acquiring new users, while LTV gives you a peek into the revenue a player generates over time. The magic happens when you manage to keep CPI low and LTV high – that’s where User Acquisition becomes not just viable but profitable in the long run. Remember, though, that CPI can vary a lot across genres, platforms, marketing platforms, and regions, so don’t take CPI out of context!
High retention is very important—it signals the loyalty of your players. This is the bedrock of growth and a key indicator that your game has what it takes to grow further. High retention is linked directly to LTV, as players who stick around longer tend to be more likely to drive revenue over the long term.
At this point, someone may ask, “OK but what counts as strong retention? My game’s Day 1 retention is 20%. Is that enough?”
Let’s consider that example. Generally, you would look at retention on Day 1 (D1) as the first indicator of your UA campaign’s performance, but moving forward you need to start looking at longer cohorts to see how many users actually retain beyond the first day. It is common to observe a retention curve up to 60 or even 90 days depending on your game’s genre (it would be very common, for example, for more casual games to retain very few players beyond 60 days).
Remember that every game genre is different, and player behavior and retention rates tend to differ between iOS and Android, so a UA team like Yodo1’s will have different benchmarks depending on the situation. And with that disclaimer out of the way, back to the example.
If D1 retention is 20%, you would then need to look at the falloff in retention over time. Let’s say from D1 to D30 retention decreases by 80% (not unusual). That leaves you with a D30 retention of 4%. Yes, that is close to the average, but is the average good enough?

D1 and D7 rolling retention by genre via Business of Apps
The real question is, if you have retained 4% of players by D30, are they generating enough revenue to have made your UA investment worthwhile?
In most cases, the answer is…probably not but it depends! Yodo1’s UA team generally follows the industry benchmark of around 30% D1 retention. Assuming a similar falloff, let’s say that would be around 7% by D30. In most cases, this should be good enough (depending on other factors) and can be a good point of reference for developers deciding whether or not to invest in UA, although you would still want to aim higher. It’s important to restate here that there are a lot of factors, and each game should be evaluated case by case, and genre by genre. For instance, strategy games may have a lower D1 retention compared to casual games, yet still retain a higher percentage of players long-term.
So, you’ve retained enough players, but enough for what exactly? Enough to make your game profitable, of course! To put it another way, the money your game generates from players over the long term is more than the money you invest into acquiring those players. If not, UA becomes an infinite money-losing black hole (which is bad).
Typical ways to monetize players:
1 - In-app purchases (IAPs)
2 - Ads (like rewarded videos or interstitials)
It’s important to understand how these fit into the overall player experience, and how effective they are in generating revenue. You want players to convert and purchase your IAPs. And if your game uses ads, you want players to interact with and/or view them (obviously). So then, you need to look at the metrics that tell you how well your IAPs and ads are performing.
For IAPs, you should be looking at and optimizing conversion rates for things like consumables, skins, battle passes, ad removal, etc. IAPs should not be an afterthought and if they are, your players will know. A good tip here would be to reflect on the games that make you want to pay for in-game items.
For ads, eCPM (effective Cost Per Mille) is important, as well as IMP/DAU (Impressions Per Daily Active User). eCPM tells you the average earnings for every 1000 ad impressions, helping you understand which types of ads are more profitable and which placements or formats work best in your game. A higher eCPM means more effective ads that resonate with your audience, leading to increased revenue. Meanwhile, IMP/DAU measures the average number of ads shown to each active user daily. This metric helps maintain a balance between engaging the user and not overwhelming them with ads. These two metrics go hand-in-hand to help you create a seamless experience where ads are integrated naturally into the gameplay, adding value to the player experience while also contributing to your monetization strategy.
Finally, to get a bigger picture of your revenue, look at ARPDAU (Average Revenue Per Daily Active User). Optimizing all these monetization metrics over time is important for long-term profitability when doing UA.
Note that specific mobile game monetization benchmark metrics aren’t being provided here because “good” can vary a lot from one game to the next. For example, eCPM factors in the country your players are in, the game’s genre, and the platform, among other variables. The key thing for this article is to understand how these metrics tie into your game’s overall profitability. If your retention is solid but those players who stick around aren’t generating enough revenue for LTV to surpass CPI, your focus should be on improving monetization metrics like eCPM, IMP/DAU, conversion rates, and ARPDAU–before you get into UA.
Rewarded ads eCPM for Android via Statista

At Yodo1, we run UA across our games and our partners’ games on a large scale. It’s enabled us to gather a treasure trove of information, and from that standpoint, the takeaways are clear: if the key metrics highlighted above don’t reach certain benchmarks, running UA campaigns likely isn’t worth it—no matter how good your ads are.
But if your metrics aren’t there, don’t give up! You may not be ready for UA yet, but that’s knowledge that is saving you time and money. Take it as a challenge to optimize and refine your game to improve those numbers so that UA then becomes a viable growth strategy for you later down the line. You can also use Yodo1’s UA and Publishing assessment tool to get a clear picture of where your game is now.
Yodo1 has been in the game (pun intended) for a long time. With billions of players across our games, we’ve learned a lot about what it takes to make a game succeed at each stage of its growth lifecycle. A critical inflection point is what we call ‘scale’. That’s where UA becomes profitable and viable over the long term.
To help developers with effective mobile game growth strategies, we launched the Yodo1 Growth Accelerator Program, which takes a comprehensive approach to preparing games for successful User Acquisition. This begins with a thorough analysis of a game's key metrics as listed above, comparing them against industry benchmarks to identify both strengths and areas that need improvement. Then we work hand-in-hand with developers to optimize the game and its metrics over time, leveraging our 10+ years of experience as game publishers. On the monetization front, we help boost those monetization metrics and make sure the overall game economy is well-balanced as you move forward and grow.
As your game growth partner, we want to help you take your game from where it is now to the next level, then on the next, and beyond. We believe in the power of games, and the unlimited creative genius of game developers. If this sounds like you, apply for the growth accelerator program today!












Game Growth

20.11.2023
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5 mins read
Hicham Rkini, Head of Monetization & Growth | Yodo1
For game developers aiming to carve a niche in the crowded mobile gaming market, getting ASO right is critical—but it’s easier said than done. Beyond keywords, descriptions, screenshots, and icons, one often underestimated tool at a developer's disposal is player feedback in the form of ratings and reviews. There’s a reason app stores dedicate whole sections to them! These elements don't just reflect player sentiment; they are pivotal in app store optimization for games, directly influencing discoverability, user acquisition, and overall game success.
In this article, we’ll explore the nuances of ratings and reviews as a game growth strategy, and look at a real-world example from one of our partners, Keplerians—a name synonymous with engaging horror titles. We will dive deep into the potential of strategically managed ratings and reviews, offering game developers actionable insights to supercharge their downloads and the game's popularity. Let’s dive in!
Ratings are a key component of any app or game listing storefront. They directly influence the player's first impression and decision to either explore a game further or just scroll on by. Many potential players may not be diving into individual reviews before deciding whether or not to download a game, but they will inevitably see how many ratings a game has, and the average rating score. The fact that the overall ratings average and number of ratings is front and center on both the App Store and Google Play Stores’ game listing pages gives more support to the importance of this stat.

Algorithmic preference: Both app stores use ratings as a core metric within their ranking algorithms, highlighting them as key ASO ranking factors. It goes without saying, but must be said, that games with superior ratings generally find themselves with better organic positioning. However, it’s important to note that numbers matter here. A game with 5 ratings a week and a perfect score will generally not be as highly-favorited as a game with 1,000 reviews coming in per week, and a lower overall score. More reviews? That’s generally better! More on that later.
Reviews are the voices behind the scores. Each one is a gamer telling their story, pointing out the good, the bad, and the fixable. The more reviews you get, the better you understand your game and your players. This is surprisingly not front-and-center for many developers. Let’s look into why it should be.
Feedback reservoir: Each review serves as a goldmine of feedback, with potential insights into gameplay mechanics, UX/UI decisions, in-app purchase structures, and more. Imagine that players are free playtesters, exploring every nook and cranny of the game, and letting you know what they think. This is a particularly useful mindset when it comes to ‘angry’ reviews. Often, it’s a loyal player frustrated about a very specific yet fixable issue, who cares enough to let you know. They may leave a one-star review simply to get your attention. In this case, you have the opportunity to learn something critical and improve your game for other players who experience the same issue. Bonus: if you deal with this type of player respectfully and resolve their issue, they are likely to update the rating.

Quantity matters: An aspect often overlooked is the importance of frequency and quantity. In other words, how often are players leaving ratings or reviews on your game? How many are you getting per day? It’s critical to focus on getting as many as possible simply because that feeds into the algorithms that make your game more likely to be recommended. And it would then go without saying that more reviews and ratings (especially good ones) will draw more potential players, for the reasons noted above, to say nothing about the massive potential for new insights that such a boost could bring, creating a feedback loop that can drive your game even further up the charts! Here, we look at a metric called DPR, or Downloads Per Rating, which simply means the number of downloads you need to get a rating. The goal is to make this number as small as possible.
Keplerians, known for their captivating horror games, has been a Yodo1 partner since 2019. We have helped them with everything from monetization to game growth strategies. As veterans in publishing, with over 3.5 billion players and counting, ASO is well within our wheelhouse. And so we were pleased to help when Keplerians approached us with an ASO challenge. Together, we crafted a game-changing approach that sent Ice Scream 1 soaring in rankings. Here’s what happened:
Despite the strong download numbers for Ice Scream 1 since its 2019 launch, there was a disparity in the conversion to reviews. Keplerians had been counting on organic store visits for players to leave reviews. But in a space where ASO algorithms favor higher ratings and more reviews, this passive strategy was leaving a gap.

Via Keplerians
This is when we made a critical recommendation. We’ll let Keplerians’ Co-CEO and Co-founder Ion Ocasar explain it in his own words: “One of the suggestions provided by Yodo1 to increase downloads was to implement a native pop-up asking users for reviews. We implemented this feature in one of our earlier games that didn't have such a pop-up, and it significantly improved our reviews. We are constantly occupied with new projects, and these improvement suggestions make us open our eyes to see possibilities for enhancing games that are already published.”
Strategic timing: Keplerians utilized game analytics to pinpoint 'moments of elation' within the game. Review prompts were strategically placed at these junctures, maximizing the likelihood of positive feedback. What is a ‘moment of elation’? It’s something to test over time, but your initial thought is probably close to the mark. Achieving a milestone. Escaping from a terrifying situation. Getting a new item. Beating a level. These are all good candidates, but testing is essential, perhaps using heatmap analytics to arrive at data-driven optimal insertion points.
The result? A meteoric rise from 2-3 reviews a day to a whopping 200-300. This influx translated into better keyword rankings, elevated DAU (Daily Active Users), and a surge in organic downloads. But the influx of reviews wasn't just useful for ASO. Keplerians used the feedback gained for iterative development, refining game mechanics, and resolving reported bugs.
These results speak volumes. The experience with Keplerians and Ice Scream 1 drives home the point that a well-aimed ASO approach can elevate a game's visibility and success. By tapping into player engagement at the right moments, game studios can optimize their app store presence. In a landscape where every edge counts, smart ASO practices are a must for studios aiming high.
To recap and provide a simple playbook for leveraging reviews and ratings to boost your ASO strategy, here are some key actionable takeaways.
In the competitive arena of mobile gaming, ASO, ironically (because it doesn’t cost anything), is one of the most critical differentiators when it comes to standing out among other games. Ratings and reviews, as demonstrated by Keplerians, are not mere vanity metrics. They’re dynamic tools that, when leveraged with technical prowess and strategic intent, can catapult a game to the next level of growth.
To explore this and other ways that Yodo1 can help you boost your game’s performance and scale to the next level, book a call with our growth intelligence team today!












IP Licensing

15.11.2023
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5 mins read
Ismael Jorge, IP Licensing BD Manager at Yodo1
On the heels of a successful Mario movie, and after months of speculation, Nintendo has at last confirmed that a live-action Zelda movie is coming. Of course, it has opened the floodgates for speculation but also raises an interesting conversation about the future of brand staying power and the blurring of lines between games and Hollywood. In my experience helping bring mobile games and big IPs together, it's clear that translating gaming experiences to the big screen is a move loaded with potential – and pitfalls.

Via Nintendo
Let's dig into the mechanics of this partnership. Nintendo's choice to bring Shigeru Miyamoto on board is a move that promises authenticity for the franchise. Partnering with a heavyweight like Avi Arad suggests a blend of storytelling that could capture the hearts of fans and newcomers alike. Here are a few key elements that I see working in the project’s favor:
The choice between live-action and animation is a hot topic in fan circles, but it seems the ultimate decision came down to Miyamoto’s vision for the project, saying on Twitter, “I have asked Avi-san to produce this film with me, and we have now officially started the development of the film with Nintendo itself heavily involved in the production.”
I have asked Avi-san to produce this film with me, and we have now officially started the development of the film with Nintendo itself heavily involved in the production. It will take time until its completion, but I hope you look forward to seeing it. [2]https://t.co/2H9lzzS5Pv
— 任天堂株式会社 (@Nintendo) November 7, 2023
Casting decisions and plot direction are under lock and key, but the rumor mill is in full swing; with names like Hunter Schafer already linked to the project. There is speculation about Tom Holland as well, given his previous collaborations with Avi Arad on Uncharted and the Spiderman films.
Nintendo's move to adapt one of its most iconic games into a movie speaks to a broader strategy – capturing hearts beyond the console. With the success of other game-to-movie adaptations paving the way, Nintendo is poised to cast its net over the massive ocean of potential fans and I think it’s important to understand the broader strategy behind big bets like this.
https://www.youtube.com/watch?v=n9_nOA3Md_c
The Zelda live-action movie is more than a new venture for Nintendo; it's a signal to all of us in the industry that the lines between games and other media are blurring. Nintendo's approach shows a keen understanding of the importance of storytelling and character development, something that any successful mobile game developer must appreciate.
Nintendo's expansion into live-action movies with Zelda is not just an exciting development to watch—it's a playbook for IP-based games. As we await more details on the Zelda movie, one thing is clear: the potential for mobile games to step beyond the small screen has never been greater.












IP Licensing

06.11.2023
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5 mins read
Great things can happen when the right IP meets the right game in just the right way—for players and fans, it’s magic. One such collaboration launched on May 4th, 2023, when the universes of Last Shelter: Survival and AMC's The Walking Dead converged.
Let’s dig into the making of this unique post-apocalyptic alliance.
Last Shelter: Survival, a mobile survival SLG with over 100 million downloads, was poised for its debut IP collaboration. The game’s publishers partnered with Yodo1’s IP licensing team to help identify that perfect match and then supervise the process on their behalf from inception to launch.
Enter The Walking Dead, AMC’s iconic television series, with its compelling story of survival in a world overrun by zombies. It was the obvious choice given the show’s narrative richness, iconic characters, and passionate fanbase. Yodo1’s previous collaboration with 37 Games, integrating their title Puzzles & Survival with The Walking Dead, further solidified this collaboration and underscored The Walking Dead’s status as the premier IP for zombie-themed mobile game integrations.

One of the keys to a great crossover game event is finding common themes between the game and the chosen IP. With Last Shelter: Survival and The Walking Dead, it wasn’t just about zombies. The famous characters and stories from the television series aligned naturally with Last Shelter’s gameplay style, making it possible to craft a storyline that felt fresh yet familiar, leveraging both established elements from the show and the game’s core mechanics, as well as its monetization system.

This is where Yodo1’s IP licensing team stands above the rest. We don’t simply bring mobile games and IPs together, then hope for the best. We are meticulous at all stages, ensuring the best possible experience for players, and the best possible outcomes for our partners. For this collaboration, we were able to leverage our 12-year history as mobile game publishers, helping make the most of characters, story elements, and props, and then weaving it all together into an experience that made players feel right at home.
Collaborations invariably face hurdles. The chance for misunderstandings and misalignments throughout the supervision process is always there. Yet our experience in bridging such gaps ensured that both the developer and AMC were not only heard but truly understood and that everyone was on the same page from day one. From business negotiations and proposal suggestions to overseeing commercial arrangements, and story elements, our specialist team’s involvement turned potential roadblocks into stepping stones.

Another potential hurdle: events can get watered down and have less impact when the supervision process isn’t carried out with attention to detail, a depth of knowledge across industries, and a clear vision of success from start to finish. In this case, folding in IP elements organically while being true to the show’s characters was key to the whole thing.
We worked tirelessly to understand and respect the developer’s objectives, the nuances of the game, as well as AMC’s requirements around brand identity and integrity. As with all major IP holders, there are many approval stages along the way, which we were able to navigate smoothly. The end result? Well, see for yourself!
This partnership shines a spotlight on Yodo1’s dual strengths. As a seasoned mobile gaming company and an industry-leading expert in IP licensing in games, we can do what others can’t: we leverage our strengths to understand games on a deep level, and then find the perfect IP to partner with. Then we guide the collaboration along a smooth track, every step of the way towards launch. We work hard to make each event fun and memorable for players, and of course profitable for all parties.
In today’s gaming market where IPs can elevate games to new heights, Yodo1 is uniquely positioned to help gaming studios and IP holders alike. And we have the track record to prove it. So if you are looking to dive into these exciting waters, reach out to our team today and find out how the wonderful world of IPs can enhance your game.












IP Licensing

30.10.2023
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5 mins read
Fil Robinson, BD Manager IP Licensing | Yodo1
Seasonality is all about taking advantage of events that occur on an annual basis. And for many businesses, the fourth quarter takes center stage. It’s the most important part of the year due to the sheer variety of seasonal events that take place then: Halloween, Thanksgiving, Black Friday, Cyber Monday, Diwali, Christmas, Hanukkah, and the New Year all fall within this period, providing both companies and consumers valuable opportunities to participate in and capitalize on—and potentially generating massive revenue for savvy businesses.
This is equally true for IP licensing in mobile games, which relies on novelty and freshness to generate buzz and drive spending on things like limited-time in-game purchases (i.e. skins, special items, exclusive content, etc.). In this article, I will explore the dynamics of seasonality and IP licensing in mobile games, specifically through the lens of Halloween (to keep things simple). Let’s begin!

Via GameRefinery
Halloween kicks things off in Q4 and is a very good place to start when discussing how licensing has changed what we expect at this time of the year.
The nature of Halloween enables people of all demographics to participate in the festivities—whether it be dressing up as iconic movie characters, engaging in some seasonal decorating, buying sweets for trick-or-treating children, or watching scary movies, there is something for everyone.

Many of these activities have become traditions and are a potential gold mine for companies that focus on the scary stuff. In the USA, consumer spending on Halloween-related merchandise is expected to reach a record $12.2 billion this year, up from $10.6 billion in 2022. That’s $108.24 per person.

Much of the spending and revenue generation comes from IP and brand rights holders licensing out their properties to other companies to make new and/or exclusive products to follow the buzz generated by a recent film, TV series, or game. As you can see from the list below (which is fascinating to look at with IP-licensing goggles off), many IPs (some not even related to Halloween) receive a meaningful yet short-lived boost. Were it not for the viral success of Jenna Ortega’s dance scene in 2022’s Netflix series Wednesday, it’s unlikely the Wednesday Addams costume would have made number six.

Through mobile games IP collaborations, the integration of DLCs and live-ops has taken on a new dimension, enriching the mobile gaming landscape. These partnerships allow players to engage with the festive spirit of holidays such as Halloween, merging the excitement of physical celebrations with the interactive nature of the digital gaming world.

For example, IP-based games like Disney Dreamlight Valley capitalize on Halloween with events such as Haunted Holiday Star Path, where players can trick-or-treat and don costumes inspired by films like Hocus Pocus and The Nightmare Before Christmas. Similarly, Call of Duty’s The Haunting update enriches its gameplay with licensed characters like Spawn, Skeletor from Mattel’s Masters of the Universe, and Ash from The Evil Dead film franchise.
Another great example of a successful seasonal IP crossover is the ongoing Puzzles & Survival x SAW event which Yodo1 helped orchestrate; it includes iconic characters from the film franchise like Billy and Amanda
And check out these examples of Halloween gaming events/DLCs from 2022—I think you’ll agree that the results speak for themselves.
NPixel’s MMORPG
Mario Kart’s Halloween Tour update


Via GameRefinery
Aside from the financial benefits they can provide, these seasonal collaborations are very important to both IP licensors and game developers for other reasons, too. Licensors get to see their brands and IPs promoted in new, creative ways that often lead to expanding their reach among new audiences. Developers get to show that their games are in tune with their players and the physical world, driving acquisition and retention. They also get to be even more creative with the brands and IPs than during typical collaborations, as the seasonality theme can be integrated into the game (i.e. through skins, UI, etc.) with less potential friction from fans of the IP when compared to non-seasonal events.

Via Mattel
In my view, leveraging seasonality represents a great opportunity for licensors and developers to come together and create something magical that drives engagement, excitement, and a major boost in revenue. For a deep dive into practical specifics, you’ll want to check out our last article on this topic.And don’t forget, what’s covered here is just the tip of the iceberg when it comes to IP licensing in games. There’s so much more: sporting events like World Cups or the Olympics, Valentine’s Day or Chinese New Year—these are all important events that both brands and games can get in on.Yes, a lot goes into planning and preparation for a hit seasonal event, and by their very nature they’re time sensitive—that’s where we come in: at Yodo1 we have the skills and know-how to facilitate opportunities like these. Get in touch to explore what great seasonal events we can make happen together in 2024. LEARN MORE












IP Licensing

13.10.2023
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5 mins read
Hicham Rkini, Head of Monetization & Growth | Yodo1
You fire up your favorite mobile game and see, with excitement, that it’s been fully decked out for Halloween! Pumpkins. Spooky story elements. Costume skins. The works! You can’t wait to explore and see what’s possible because you know it won’t be around for very long!
As a game developer, it can be easy to forget the freshness and delight that seasonal events like these can bring to players, and how impactful that delight can be. The fact is this: seasonal trends play a big role in user engagement and revenue streams for mobile games, acting like a magnet for both new and existing players, with the most action happening in Q4, which we will discuss below. As the seasons roll by, each brings unique opportunities, and for the savvy developer, this is a goldmine, especially if you plan ahead.
And so, since the holidays are rapidly approaching, let’s explore the concept of seasonality, its importance, and how developers can ride these waves to propel their games toward success.
Seasonality is about predictable changes that happen around the same time each year. These can be religious holidays like Christmas, Diwali, or Ramadan, shopping events like Black Friday, or other happenings like elections or sports events. Companies often have special sales or promotions during these times.
However, many developers miss this opportunity, possibly because they have too much on their plate or don’t know what to focus on in game development and marketing. As a top mobile publisher for over a decade, we at Yodo1 always maximize these trends in the games we publish and work with, seeing notable success in user engagement and revenue growth.

The last chunk of the year, the fourth quarter (Q4), is special for three main reasons:

Seasonal trends offer a treasure trove of opportunities for developers. By tweaking various aspects of their games and marketing strategies, they can make the most out of these cyclical market dynamics. Here are some tools in the developer’s toolkit:
App Store Optimization: Revamp icons and screenshots to reflect ongoing events. For instance, changing your game icon to feature a pumpkin during Halloween. This can improve your conversion ratio and lead to more downloads, which in turn can improve your category and keyword rankings! On top of this, app store curators are more likely to feature games that embrace trends.
Search optimization: Include keywords related to seasonal events to attract more traffic. For example, using keywords like "Christmas Special" during the holiday season could drive more traffic to your game.
Seasonal makeover: Embrace the season in your game’s visuals. For example, add snow and holiday decorations in your game environment during Christmas to give it a festive feel. Here is an example from Rodeo Stampede:
https://youtu.be/VT0f9qIu46E?si=ltUEMnJh4zhkfGP3
Ad format and placement optimization: Revisit your monetization strategies before Q4, ensuring the right ad formats are chosen and placed at the correct points throughout the game. It's also a good time to try different ad formats that might resonate better with the seasonal audience. For example, exclusive holiday-themed items or skins might be available within a lucky spin mechanic, with spins being earned when players choose to watch a rewarded video ad.
Last-minute sprint: If you just realized the importance of seasonality, focus on quick changes like updating visuals and incorporating user-friendly ad formats like App Open Ads.
Understanding cultural nuances: Dive into local expertise or conduct thorough research to ensure your seasonal changes are culturally appropriate, especially when targeting global audiences. This may be the perfect opportunity to work with local freelancers in different countries, perhaps to create translations with nuance, or craft culturally sensitive assets. And imagine how much you’ll learn in the process!
Seasonal strategies can significantly enhance the gaming experience and keep players engaged. As the seasons change, so can the in-game environment, offering fresh, themed content that resonates with players’ real-world experiences.
In-game events: Create seasonal in-game events or challenges to generate buzz and get players excited. For the games we publish, as well as with the other games we work with, a focus on elements like UA and social media, creating special tournaments, rolling out seasonal quests, or even introducing limited-time characters or items, can be a powerful magnet that draws players in.
Discounts and special offers: Tempt users with seasonal discounts on in-app purchases or special item bundles. Offering exclusive items or discounts during a season can encourage spending and retain players.
https://youtu.be/OWaYzU5GixI?si=qQpxLuQ7O8gcsKMP
The 2022 Halloween event in Pokémon GO is a great example of how seasonal in-game events can boost user engagement and revive interest in a game. Here’s how Niantic, the game’s developer, embraced the Halloween season:
During the event, a new animation was introduced for the Spooky Pose available in the in-game shop. This update made the pose more lively, applying to new and past purchases alike. New Halloween-themed avatar items were also rolled out, allowing players to dress up their avatars in spooky Halloween attire.

Via Pokémon GO
Going even further, the PokéStops and Gyms in the game were decorated to reflect the Halloween theme, offering a visually festive environment for players. A special remix of the Lavender Town music played at night throughout the event, enhancing the spooky atmosphere of Halloween.
Loyal players were given double Candy rewards for various in-game actions like catching, hatching, and transferring Pokémon. Trainers level 31 and above received one guaranteed Candy XL when walking with their buddy, encouraging players to stay active within the game, and special questlines were introduced to make the whole event even more exclusive and timely.
https://www.yodo1.com/wp-content/uploads/2023/10/halloween-event-2022-avatars-mummy-zombie-final.mp4
Via Pokémon GO
While not every developer may have the resources to take seasonality to this level, the meticulously planned Halloween event in Pokémon GO serves as a great example and offers insights that mobile game developers can learn from as they strategize and experiment with infusing seasonal elements into their own games. Good stuff!
At Yodo1, we have seen firsthand how leveraging seasonality can lay a strong foundation for sustainable growth in the fiercely competitive mobile gaming arena. Our experience in helping developers grow their games has shown that a well-thought-out seasonal strategy can be a game-changer in standing out in the crowded app stores and captivating players’ interest all year round. If you haven’t yet given it a try, why not start this holiday season?












IP Licensing

19.09.2023
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5 mins read
Fil Robinson, BD Manager IP Licensing | Yodo1
Hollywood, California stands as the global epicenter of entertainment, primarily for the film and TV industries. Here, numerous movies, TV shows, and characters gain life and achieve household-name status.
As you are probably aware, Hollywood currently faces an unprecedented situation not seen in six decades: simultaneous strikes by key actors’ and writers’ unions. This labor action impacts not only film and television but also the gaming industry. In this article, I’ll explore the implications of the strikes, focusing specifically on IP licensing for video games. One note before we dive in—my aim is to objectively shed light on the implications without taking sides on the strikes.
The WGA (Writers Guild of America) and SAG-AFTRA (Screen Actors Guild and the American Federation of Television and Radio Artists) initiated strikes in early May and mid-July, respectively. These actions stem from failed contract negotiations with AMPTP (Alliance of Motion Picture and Television Producers) and significantly impact the movie industry, now and over the long term.

Via Vulture
Essentially this means that union-affiliated writers and actors can't generate new scripts or partake in current or future projects, effectively freezing industry operations. For instance, ongoing productions like Gladiator 2 and Beetlejuice 2 have halted. Actors are also unable to promote upcoming releases; stars of Oppenheimer, for example, exited its UK premiere early due to the strikes.
In a previous article, 'Hollywood and Video Games: The Perfect Partnership to Engage Audiences,' I talked about how actors and writers from movies and TV often work in video games too. Actors lend their voices, give motion-capture performances, and allow their likenesses to be used in games. Writers who create stories for movies and TV often do the same for games. Because these actors and writers are part of the unions that are currently on strike, this is causing problems in the game industry just like it is for movies and TV.

Via Gamerant
This situation complicates planned gaming collaborations, particularly those reliant on an actor's likeness or a specific writer's style. For example, a hypothetical Mr. Bean game tied to a new Mr. Bean film would cease production if Rowan Atkinson were a union member.
The latest is that negotiations between unions and game companies like Activision, EA, and Insomniac, will resume on September 26th, aiming to avert a strike set for November 7, 2023. For context, the previous strike, in October 2016, lasted 11 months. No matter what happens, it puts plans for certain IP collaborations in an uncomfortable limbo. Developers and IP holders who wish to use specific writers or actors for their projects have had to put projects on pause and look for other options. But what are those other options?
The million-dollar question then, for developers and IP holders keen to leverage the massive potential of IP collaborations, is where is this all heading and what are the alternatives?
Fortunately, there is still plenty to be positive about for IP licensing in games with many options available to developers who still want to work with very cool IPs. At Yodo1, we work with a range of global IP and brand rights holders (including major movie and TV studios) who have access to fantastic IPs and brands that are not reliant on a specific likeness.
These range from anime, cartoons, and comics to games of all kinds. Recent examples of collaborations we’ve worked on include Teenage Mutant Ninja Turtles for the game MatchMasters, and Legendary Pictures' Pacific Rim for the game Top War.

It’s also worth noting that quite a few IPs have several versions. For example, there is a TV version of The Walking Dead and a comic book version. Both versions have been integrated into different games in the past.
The key takeaway here, in my view, is that game studios and developers must respond to the conditions as they are in order to remain nimble and stay ahead of the curve. No matter how the strikes resolve, the silver lining is that there are still many ways to leverage IPs in games so long as you do your diligence. This is something Yodo1 can help facilitate—even with the current situation in Hollywood. And once the situation has been resolved, there will be even more opportunities for amazing collaborations. Get in touch with us today to learn how to make them work for you!












Game Growth

31.08.2023
•
5 mins read
How to make your game stand out from the crowd
As a mobile game studio, you know the drill: creating a game is one thing, getting it into players’ hands is another entirely. On average in 2023, nearly 3,000 new apps are added to the Google Play Store and over 1,000 to the App Store–every single day–so getting noticed is an understandable challenge.
But it’s also vital, because outside of China, Google and Apple combined hold a 95% app store market share, meaning everyone looking to get a piece of the pie puts their games on one or both of them, while often not giving due consideration to a powerful, essential, and free way to get noticed–which is, of course, ASO.
So buckle up as we share insights on how to make simple changes that can dramatically impact visibility, downloads, and ultimately, revenue.
So, what’s the big deal about ASO? Well, ASO is about helping your game get discovered in an ocean of apps. It’s about optimizing your game’s app store listing so that when a potential player searches for something, your game shows up in the results. In fact, almost 60% of app downloads come from app store searches.
It’s a crucial tool for any developer, and it’s one that we at Yodo1 have used with great success (with over 3.5 billion players to show for it).
Let’s take our game, Rodeo Stampede, as an example. When we first published it, we knew we had a fun, unique game on our hands, but we also knew that wasn’t enough. We needed to make sure players could find it. So, among other things, we worked very hard on ASO
The result? Rodeo Stampede soared up the app store charts (over 50 million downloads on Google Play). And while it wasn’t the only factor, ASO was a vital part of our strategy. It didn’t require a big budget, just a deep understanding of our audience and a willingness to learn, adjust, and optimize continually.
That’s the power of ASO. It’s not a magic wand, but it’s a crucial tool that can help your game reach the right audience. And the best part? It’s a level playing field. That means the biggest studio on the planet isn’t able to do much more than anyone else can when it comes to the game icon, the description, the creatives, or anything else in your game listing. That’s good news for developers and studios of any size!
https://youtu.be/YlG4pPeWDl8?si=-q8RdNg92dIsD4gg
You might be wondering where to begin with ASO. The key is to focus on a few core areas that can significantly impact your app’s visibility and attractiveness to potential players. Let’s break these down into three actionable ASO tips:
The use of keywords in ASO is akin to using the right bait when fishing. You need to attract the right players — the ones who are already interested in what your game offers. Finding unique but relevant keywords is pivotal to this process. A good starting point is to consider the genre, main features, themes, and mechanics of your game.
For instance, if your game involves puzzle-solving in a medieval setting, words like “puzzle,” “medieval,” “strategy,” and “adventure” could be good picks. But don’t just stop there. Try to think about less obvious but still relevant keywords. Maybe there’s a dragon in your game — there’s another keyword for you.
Tools like App Radar can significantly help with this process; they analyze app store data and suggest keywords that have a good balance of search volume and competitiveness. A tool like this can be an extremely useful aid but don’t neglect the human touch—being in tune with your game and audience can make all the difference.
Once you have your keyword list, the next step is to incorporate these into your game’s title, subtitle, and description. But remember, this isn’t about keyword stuffing. It’s about integrating keywords in a way that makes sense and delivers a clear, compelling message to potential players.
“Creatives” are the visual elements that represent your game in the app stores, including your game’s icon, videos, and images. These elements must be visually appealing and also convey—clearly and easily—what your game is about.
Your game’s icon serves as the first visual touchpoint for potential players. It should be unique and eye-catching, immediately conveying the essence of your game. Look at your successful competitors for inspiration — what makes their icons effective? How can you apply similar principles while ensuring your icon stands out?
Similarly, when a potential player clicks on your listing, the images and the videos should tell a dynamic story that pulls them in. These elements provide a sneak peek into your game’s world, showcasing the best features and hinting at advanced parts of the game to show progression. Remember, your creatives can be the deciding factor between a user downloading your game or scrolling past it.
Reviews are a treasure trove of insights directly from your players. They not only tell you what’s working and what’s not, but they can also significantly inform your ASO strategy.
Start by identifying common keywords, features, and phrases that players mention in their reviews. What do they love about your game? What unique features keep them coming back? Use these insights to your advantage, integrated into your game description—perhaps worded as actions to give potential players a sense of immersion before they even play the game. Opening sentences with verbs is a great way to do this.
For example, we’ve used descriptions starting with verbs (imperative sentences) to create that dynamic feeling that makes players want to get in on the action in Rodeo Stampede’s App Store listing:
In short, work to incorporate feedback from reviews into your ASO strategy. Use the keywords, features, and phrases that resonate with your players in your app store listing. This shows that you’re not just listening — you’re acting on their feedback.
Remember, ASO is a continuous process. Stay tuned to your reviews, adapt your strategy based on your players’ feedback, and keep your ear to the ground when it comes to trending best practices, and you’ll be well on your way to enhancing your game’s visibility and success in the app store.
We know how much of a challenge it can be for a game studio to find the time needed to hone a solid ASO strategy. You have so much on your plate already, but that’s where Yodo1 can help.
With our roots in game development and a strong history of publishing successful games, we’ve done it all when it comes to ASO—and emerged with insights and tools that can streamline the process for you. Yodo1 is the one-stop partner to grow your games, from monetization to publishing to IP licensing services. When you need help with that next stage of growth, get in touch.












Game Growth

22.08.2023
•
5 mins read
With almost 390,000 games available on the Google Play Store, plus over 460,000 on iOS (as of the time of writing), it may not be surprising to find that your game is struggling to stand out. In fact, it’s par for the course in most cases. Even if you have created the game of the year, it won’t matter if new players can’t discover it.So what can you do about it?Well, tackling this is a multifaceted challenge that gets into UA, social media marketing, and ASO (actually, way more than that, but let’s keep things simple). While you can learn more about the keys to successful ASO in our other post on the topic, as well as this video and this course, today’s focus is on an underappreciated aspect that you can start working on today: ratings and reviews. Let’s explore the ins and outs with a focus on how to address negative ones, as well as leveraging feedback to build strategies for optimizing your game’s app store performance across Android and iOS.
Every comment, every reaction, and every piece of feedback is a golden nugget that can help you stay deeply connected to the overall player experience. Someone has taken their time to share a reaction to or opinion about your game, directly. It’s a valuable gift.What makes it even more powerful is the sheer diversity in this feedback. You have access to a range of opinions and experiences, from different countries, backgrounds, tastes, and preferences. This kind of diversity is something that even a dedicated, paid team of playtesters might not be able to replicate.

And yes, even the oft-dreaded negative reviews are an invaluable resource. They can highlight issues that need urgent attention and help guide the strategic direction of game updates over the long run. It could be a bug that was missed, a level that’s too difficult, or a character that needs more depth. Addressing these issues promptly not only improves the game but also shows the players that their feedback is impactful.
One need look no further than the classic Battlefront 2 microtransactions debacle, and the tsunami of backlash which led to a much-improved player experience.
https://youtu.be/hVnHugAtFGQ?t=170
On the other side of the spectrum, positive reviews serve as reinforcements for what you are doing right. They highlight the strengths and unique selling points of your game. Capitalizing on these strengths by doubling down on them can often be the key to turning a good game into a great one.
Beyond this, engaging with players through responses and showing appreciation for their input creates a bond between the studio and the player. It builds a sense of community and belonging, where the players feel they are part of the development journey.
Reviews aren’t just an incredible way to get feedback on your game–they’re also a critical element of overall performance.
Good reviews create a positive feedback loop, boosting your game’s discoverability and enticing new players to join the fun, while negative reviews can tarnish the perception of player expectations and can be the difference between a potential new player hitting that download button or scrolling on to another game.
In fact, 90% of app store users say that a rating is an essential part of evaluating their downloads. But now that we’ve established the importance of reviews, how does customer service play a role in this?
A negative review is a call to action for responsive customer service. A well-crafted and timely response to a negative review can work wonders in transforming a disgruntled player into a lifelong fan.
Engaging with your players on a personal level helps in building trust and fostering that sense of community. When addressing concerns, craft personalized messages that demonstrate understanding and commitment to finding a solution. This shows players that their feedback is valued and taken seriously. This cannot be stressed enough!
If the problem warrants it, consider reaching out to your players through more personal channels like email for more in-depth troubleshooting and personalized support. This proactive approach leaves a lasting impression on players, and they are more likely to update their reviews to reflect their improved experience. This may seem like a major time commitment, and it is, but one that is worthwhile over the long run. Think of it as one of the many important investments you’re making in the overall long-term strength of the game.
Here are some examples from Rodeo Stampede that illustrate how working with frustrated players to solve issues and concerns can really pay off.

In many cases, it’s a loyal player just trying to resolve an issue or a show of dissatisfaction about a recent and unwelcome change to the gaming experience, as opposed to a condemnation of the whole game. Assume this is the case and, instead of becoming defensive, reach out with the genuine intention to help. While it’s not always possible to turn these reviews around, it works more often than you might expect. At Yodo1, we dedicate serious time and energy to responding to our players and working to solve their concerns. For us, it’s a must.
To illustrate the point, look at this negative review from an Among Us player and ask yourself whether this is a deep problem with the game, or merely a plea from a loyal fan to call attention to an issue.

Don’t dismiss the positive
It can be easy to take loyal happy players for granted, but remember that these are the lifeblood of your game over the long run, and longevity depends on doing more of what’s working, not just fixing what isn’t. Show appreciation for your gaming community by responding to them–after all, their support makes your job possible. This simple gesture helps maintain strong relationships with your players and encourages them to continue supporting your game, creating a snowball effect of goodwill that can have a major impact on your game’s success.
Also, as you build out your roadmap, balance fixes with the development of new features and content that fall in line with sentiments you’re seeing among excited players. If you’re seeing a lot of positive reviews about limited-time skins, it may be worth dedicating more resources to that aspect of the game.
Ratings are not just for potential new players to read when choosing a new game: they also are a huge potential boost for potentially getting featured on the Play and App Stores.
Google Play and the Apple App Store consider ratings when deciding which games to feature—a higher rating can lead to your game being selected, which means increased visibility and more downloads. Being featured on the App Store can increase the number of downloads by a median of up to 140% for the duration.
But what, specifically, are the criteria used?
Know these magic numbers for the Google and Apple app stores and aim for them to have the best chance at the featured section:
In certain regions, for example, Google Play requires a minimum rating of 3.8 out of 5,
Major countries with higher user bases require a 4.0 or higher, and
You must maintain these numbers for a certain period of time.
Our team at Yodo1 aims for a game rating of 4.2 and above as a key performance indicator for how healthy the community is and how much they enjoy playing your game. By striving for these magic numbers, you’ll increase your chances of grabbing the app stores’ attention and securing a coveted feature spot.

Sometimes, a unique game feature or update can pique the interest of app store curators. For example, a fresh update to Rodeo Stampede grabbed Google Play's attention, creating an opportunity for a spotlight placement on the platform. This demonstrates that it’s not just about ratings but also about creating a dynamic and engaging gaming experience that stands out.
It also helps to build a rapport with the app stores. Apple and Google sometimes reach out to Yodo1 proactively to feature our games, and there is often a clear reason or occasion that prompts it.
So work on new releases, create regular, fresh seasonal content, and update in-game features; backed up by solid ratings, this can stack the odds in your favor.
Reviews are a massive part of the gaming industry, especially on mobile. It’s something we see on a daily basis, and hopefully, the tips provided in this article are ones you can start to incorporate into your development cycle.
As a major game publisher with over 1.5 billion players worldwide across our games, we’ve developed a methodology for making the most out of player ratings (even negative ones!), using them as opportunities for growth rather than an ever-present Damocles’ sword of player sentiment.
Changing your perspective to seeing players as insightful playtesters eager to share their experience means gaining a secret weapon that can snowball into runaway successes like our own game Rodeo Stampede, which is still at the top of the charts seven years after its release–thanks in no small part to the optimizations along the way, many made in response to player feedback.
If you are looking for an extra boost to help you achieve that next stage of growth and need a team dedicated to helping you face the challenges and complexities of the mobile gaming industry, look no further than Yodo1.
Our expertise in publishing, user acquisition, monetization, and IP licensing enables us to provide tailored solutions that cater to your unique needs and deliver results while taking work off your plate. Reach out to the team to learn how working together can help your game reach its full potential.












