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Game Growth

ChinaJoy & Gamescom 2025: Four Trends Shaping IP Integration in Games

Author

This summer, I had the chance to attend both ChinaJoy in Shanghai and Gamescom in Cologne. Two very different stages, yet together they reflect how IP and games are converging faster than ever. From a China expertise perspective, here are four key trends and what they mean for our industry.

1. Global Participation at Record Highs

  • ChinaJoy hosted 799 exhibitors from 37 countries, with foreign participation hitting 30%, the highest ever. Over 410K attendees showed a growing share of female players and creators.
  • Gamescom welcomed 1.36M visitors from 120 countries and drew 72M online viewers (+80% YoY). All major Chinese developers—from Tencent to miHoYo—were on stage.
📌

Insight: Both events confirmed that the China ↔ global bridge is no longer optional, but essential for growth and IP partnerships.

2. IP Integration: From Heavyweight Deals to Lightweight Pilots

  • At ChinaJoy, developers increasingly bring IP discussions into the early stage of development to offset UA costs and test market fit. Demand for flexible IP formats—skins, mascots, fan-driven assets—is rising.
  • At Gamescom, blockbuster IPs like Silent Hill and Lego Batman dominated, but with high entry costs and stricter requirements.
📌

Insight: The market is moving toward a dual engine: blockbuster flagships + quick pilot projects. With IPVerse data, we can de-risk matches and open new entry points for both devs and IP holders.

3. Chinese Developers and Full-Chain Integration

  • ChinaJoy highlighted not just games, but AI pavilions, XR experiences, creator zones, and “Guzi economy” merchandise (a trend in character-based consumer IPs). Developers are building cross-industry ecosystems rather than standalone titles.
  • By contrast, Gamescom focused more on refining products and extending established IPs.
📌

Insight: Chinese studios’ content + tech + IP + consumer scenario approach creates longer IP value chains. For licensors, this means opportunities beyond games—into toys, fan art, and animation.

4. Gen Z Culture and the Rise of Co-Creation

  • ChinaJoy’s creator zones and anime/merch areas were packed with Gen Z fans engaging through co-creation driven by emotional resonance.
  • Gamescom emphasized AAA and classic IPs but is still exploring how to fully capture Gen Z’s cultural participation.
📌

Insight: The future of IP is not only about rights, but about culture and community. Gen Z will shape how IPs live across platforms and geographies.

Final Thoughts

ChinaJoy showed the power of diverse, culture-driven ecosystems, while Gamescom reflected the strength of global IP iteration. Both point to the same direction: IP is evolving from static licenses into dynamic, data-driven ecosystems shaped by culture and community.

At Yodo1, we believe our China expertise + IPVerse platform can bridge these trends—helping developers and IP owners find the right fit, at the right stage, with the right impact.

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IP Licensing

Level Up Your Game: August IP Licensing Roundup

Detective Conan, Demon Slayer & IP Trends You Can’t Miss

At Yodo1, we track the latest IP collaborations and market shifts through our DreamData platform to uncover insights that help developers grow smarter. August kicked off with a wave of anime-powered crossovers, bold console launches, and a clear reminder that IP continues to be one of gaming’s strongest growth engines.

Here are the highlights.

Yo-kai Watch: Wibble Wobble x Mushoku Tensei: Jobless Reincarnation

This crossover brings 15 characters, themed stages, hidden challenges, and limited-time mechanics to the Yo-kai Watch universe.
Global | August 1–16, 2025

Yodo1’s Take: This collaboration showcases the continued strength of anime-driven events in Japan and Asia. By offering depth through multiple characters and mechanics, the collab boosts retention while attracting new audiences—a strong example of IPs driving long-term engagement.

Honor of Kings x Detective Conan (Phase 1)

The world’s top MOBA introduces Conan Edogawa and Kaito Kid skins, detective-themed missions, and special rewards.
Global | August 1–31, 2025

Yodo1’s Take: Detective Conan’s global appeal makes this a perfect fit for Honor of Kings. The narrative-driven missions elevate the collab beyond cosmetics, blending storytelling with monetization to strengthen both engagement and revenue.

Tetris 99 x Donkey Kong Bananza

A special Donkey Kong theme is available during the 48th MAXIMUS CUP by earning event points.
Global | August 1–5, 2025

Yodo1’s Take: Nintendo shows how even short, limited-time collabs can drive results. By tying IP to event-based gameplay, they create urgency that reactivates lapsed players and excites existing fans—a simple but effective retention strategy.

Path of Cultivation x Dao of the Bizarre Immortal

This collab introduces character skins, themed rewards, treasure hunts, and new companions like Bai Lingshao.
August 1, 2025

Yodo1’s Take: A great example of “local-first” collaborations. By weaving in fantasy elements that resonate with regional players, the event deepens immersion while adding monetization opportunities, proving that localized IPs can perform just as strongly as global brands.

Isekai: Slow Life x Is It Wrong to Try to Pick Up Girls in a Dungeon?

An original story merges two beloved worlds after a goddess’s mistake.
Japan | August 1–21, 2025

Yodo1’s Take: Japan-exclusive collabs like this highlight the importance of tailoring IP strategies to market. By offering fresh storytelling and exclusivity, the collab creates a strong pull for fans—especially in niche, high-value regions.

Market Insights

  • IP collaborations are surging. Crossovers are up, especially on mobile, underlining their value as a user acquisition strategy.
  • Anime dominates Asia. Deep anime collabs continue to draw huge fan bases, proving the genre’s staying power in gaming.
  • Blockchain experiments continue. More games are testing NFTs and Web3 as business models, though long-term adoption is still unclear.

Yodo1’s Take: The data confirms that IP isn’t just a trend—it’s now a core growth lever for game developers. Anime remains a powerhouse, while blockchain experiments show that studios are still searching for innovative revenue streams. The key is balancing what excites fans with what scales sustainably.

Final Word

From Detective Conan to Demon Slayer, August proved that IP collaborations continue to captivate players and drive growth across genres and markets.

Whether you’re aiming to monetize more effectively, keep your app lean, or launch your own IP collab, Yodo1 is here to help.

👉 Ready to grow with IP? Get in touch with us today.

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Game Growth

Why Ad Mediation Matters for Indie Devs

In the mobile games industry, every click counts, especially when you’re running a lean studio, balancing development with monetisation, marketing, and everything in between. If your game is live and earning through in-app ads, chances are you’ve heard of “ad mediation.” But what exactly is it, and why should indie developers care?

Let’s break it down.

What Is Ad Mediation?

Ad mediation is the tech that connects your game to multiple ad networks—like AdMob, Unity Ads, AppLovin, or IronSource. Instead of relying on a single network to fill your ad placements, a mediation platform acts like a smart traffic controller, choosing the best-paying ad in real time from a pool of partners.

In theory, this setup should maximise your ad revenue. In practice, many indie teams struggle with the complexity of integrating and managing multiple networks effectively.

That’s where Yodo1’s MAS (Managed Ad Services) comes in. MAS simplifies the entire process—handling integration, optimisation, and performance monitoring—so you can focus on building your game while we handle the monetisation.

Why It Matters More Than You Think

If you’re only starting to earn from in-app ads (IAA)—or looking to add IAA to your in-app purchase (IAP) strategy—ad mediation can be a powerful way to boost your revenue. Here’s why it matters:

1. More Networks = Better Yield

Connecting to more ad networks means more competition for your impressions, which usually results in higher eCPMs and more consistent fill rates. With the right mediation stack, many developers see a revenue uplift without making changes to their game content.

2. Smart Monetisation: Beyond Just Bidding

Whether you’re using real-time bidding or a hybrid setup with waterfall, MAS handles the complexity for you. It prioritises networks, sets dynamic floors, fine-tunes formats, and runs A/B tests — all automatically. So you can save time, cut costs, and focus on building your next hit.

3. More Than an SDK: Expert Support On Top

While mediation SDKs simplify integration by centralising ad network management, developers still need to add and maintain individual adapters for each network. These adapters can introduce risks like app crashes, ANRs, and bloated builds — especially without close monitoring. That’s where MAS stands out: Yodo1’s dedicated team handles these technical challenges for you, ensuring stability and providing top-tier support.

4. Time Is Money

You didn’t become a game dev to spend your nights tweaking waterfall logic or emailing support teams. Good mediation should remove that load from your plate so you can focus on building the next big feature, not fixing your ad stack.

But Here’s the Problem…

Mediation can be a headache to manage. Integrating multiple networks, managing requests and payments across different ad networks, dealing with conflicting SDK versions, ensuring store compliance, and maintaining platform stability — these are real challenges, especially if you don’t have a monetization expert on your team.

And that’s exactly why MAS exists.

MAS: Monetisation Without the Stress

At Yodo1, we built MAS (Managed Ad Services) to give indie developers a plug-and-play monetisation engine that just works.

One SDK. 15+ Networks. No headaches managing waterfalls or juggling SDKs.

Up to 50 Percent Revenue Uplift. Real-time bidding ensures better fill rates and eCPMs.

Protection Against Market Fluctuations. MAS leverages ad network diversity to keep your revenue steady — if one CPM drops, another fills the gap.

Quick pay: Payments from all ad networks combined and payment made in advance on net10 basis.

Done-for-You Setup. From integration to optimisation, our team handles it all, minimizing your tech debt.

ANR-Safe by Design. We know how fragile organic growth can be, and MAS is built to protect it.

Whether you’re a solo dev or a small team trying to optimise your first hit, MAS takes the complexity out of monetisation so you can focus on what matters: making great games.

Final Thought: If You’re Not Using Mediation, You’re Leaving Money on the Table

Ad mediation isn’t a “nice to have.” It’s essential instrument for monetising mobile games effectively in today’s market. But you shouldn’t have to become an ad tech expert to benefit from it.

Let us take care of the setup, the networks, the bidding, the optimisation, so you can do what you do best: build, launch, and grow.

Ready to simplify your monetisation?

Learn more

Case Studies

Game Growth

How MAS Helped ActFirst Improve its ARPDAU by 48%

ActFirst Games, the studio behind the hit RPG Obsidian Knights (available on iOS and Android), connected with Yodo1 through a former client who joined their team and recommended trying MAS. While ActFirst previously had a self-managed mediation setup, the team decided to test MAS to explore untapped monetization potential through automation and optimization of their strategy.

The Challenge: Boost Revenue With No Extra Weight or ANRs

Beyond ad revenue uplift, ActFirst had two non-negotiable requirements:

  • Minimize app size. Large SDKs can significantly increase app size, reducing organic visibility and ultimately hurting install rates—something ActFirst wanted to avoid.
  • Keep ANRs under Google Play’s bad behaviour threshold. Google penalizes apps if more than 0.47% of daily users experience ANRs (App Not Responding errors). This is especially risky when multiple SDKs are integrated.

The Solution: Geo-Optimized Network Setup + Smart ANR Control

To meet ActFirst’s goals, we implemented MAS with two key strategies:

  • Geo-targeted network selection with size in mind. Instead of a one-size-fits-all SDK stack, we chose ad networks based on the regions that mattered most for Obsidian Knights — Russia, the USA, and South Korea. For example, in Russia, we initially prioritized Unity Ads over heavier SDKs like BIGO or Mintegral, helping to keep the app size lean without compromising revenue potential.
  • Device-aware ad serving to reduce ANRs. One of MAS’s unique features is its ability to dynamically adjust ad serving based on device specifications. On low-end devices with limited RAM or CPU power, MAS can disable or defer ads to avoid app freezes — a common cause of ANRs. This proactive control happens remotely, requiring no additional work from ActFirst’s developers .

Together, these features let ActFirst monetize smarter, without sacrificing technical performance.

The Result: 48% ARPDAU Uplift with No Trade-Offs

ActFirst’s original monetization setup used AdMob mediation with Unity SDK. Yodo1 implemented a new formula under MAS umbrella : AppLovin mediation with AdMob and Unity.

We rolled MAS out in three phases:

  • Phase 1: 10% MAS roll-out focused on monitoring ANRs. The selected configuration stayed well within Google Play’s ANR threshold.
  • Phase 2: 50% MAS and 50% original setup, allowing for A/B testing. The results spoke for themselves — MAS outperformed the original setup by 26% in overall ARPDAU.
    • In Russia, ActFirst’s top market, MAS brought an 23% ARPDAU uplift.
    • In the USA, the second key region, the uplift reached 30%.
  • Phase 3: 100% MAS roll-out across the full audience is now live. Together with ActFirst, Yodo1 decided to keep the phase 2 network set without additional tweaks. The results speak for themselves — overall ARPDAU increased by a significant 48%.

What comes next?

In the coming months, Yodo1 will support ActFirst in adding three more ad networks — Bidmachine, Moloco, and Mintegral — to further scale revenue uplift, while staying true to the original goal: keep app size small and ANRs low.

If you're also looking to boost ad revenue but feel that market solutions lack the customization you need — and managing it in-house doesn’t fully capture all revenue opportunities — it’s time to get in touch with Yodo1. We have build MAS to deliver the flexibility you need without adding pressure to your team — so you can focus on your game while we optimize for scale and revenue.

IP Licensing

Lucas The Spider X The Ants: Case Study


Every mobile game hits a point where current players start looking for other games or entertainment options and finding new players outside of already-addressed audiences becomes more challenging.

Banding together with other games or other IP holders for crossover events renews interest among your core audience, expands your addressable markets, and boosts revenue. Licensing can give explosive power to a mobile game’s popularity and profits.

Starship Troopers x Age of Stellarians IP collaboration powered by Yodo1

The trick is finding the right match between your game and a corresponding IP. In the case of The Ants: Underground Kingdom, a popular, insect-themed strategy title from StarUnion that caters mostly to young people, the challenge was to bring in an IP that shared thematic elements and similar story beats.

Yodo1 Licensing landed on Lucas the Spider (Fresh TV) as the perfect protagonist and universe to weave into the game. This case study shows how we identified the right IP partner for StarUnion’s game, how we crafted the partnership, and solved expected and unexpected challenges along the way.


Here’s the game trailer:

https://www.youtube.com/watch?v=0qFTJwvehGw

This collaboration was powered by Yodo1 Licensing

Want to start licensing IPs?

Download our free playbook

Bringing Lucas the Spider into The Ants: Underground Kingdom was a rousing success for the mobile game and the brand.

Over the course of the collaboration event, players downloaded the game over 800,000 times, blowing past the expectation Yodo1 set initially. Paying users also increased by an impressive 11%. Compared to the previous month, game downloads rose by 30% and revenue by 19.5%, with DAU increasing by 21%.

Click to enlarge - Data from Appmagic

The crossover event also increased visibility for The Ants and Lucas the Spider. More specifically, the game’s rank rose by about 120 spots on Google Play and the App Store.

The event was split into five chapters, not including a warm-up period to hype players about Lucas the Spider’s imminent arrival. Interestingly enough, the biggest revenue spike occurred in the final chapter, right before the event finished, with the first chapter generating the second-most revenue. The event integration lasted for one month.

Click to enlarge

While it’s tricky to highlight a single factor behind the event’s performance, compelling content, a consistent rollout of rewards, and effective marketing all contributed to enough momentum to keep players aware, engaged, and excited.

According to Mobidictum, the collaboration generated $ 3.3M revenue in October 2024 with over 7,000 creative ads produced for the campaign.

The Ants: Underground Kingdom is a mobile strategy game by StarUnion where you lead an ant colony to survive and thrive in a ruthless natural world.

As the commander, you’ll build and expand your nest, hatch powerful Special Ants, tame wild insects for combat and labor, and form alliances to fight for dominance. From defending the queen to conquering the Sacred Tree, every decision shapes your colony’s fate in this fierce battle for survival and supremacy.

When Yodo1 Licensing first started working with The Ants, it was already a known entity in Japan, SEA, and the US, among other key mobile gaming markets. It had also gathered 50 million downloads on Google Play and the App Store, and around 400,000 players were visiting The Ants every day. Overall, The Ants was already a strong performer.

The goal for StarUnion was to sustain this level of success while finding avenues of raising engagement and revenue without fundamentally altering what made the game an achievement in the first place. A well-orchestrated IP event became the winning strategy.

On the IP side, Yodo1 Licensing identified the popular animated web series Lucas the Spider, which first caught the attention of wider audiences in 2017. Created by Joshua Slice, it featured an adorable animated spider and grew from a short film to a viral series on YouTube and other social platforms.

The show’s stories and overall tone, along with its cute art style, seemed to fit perfectly as a way to expand the in-game universe of The Ants. This was also the first time Lucas the Spider featured in a video game, mobile or otherwise.

To reengage The Ants’ current player base and welcome new audiences to the game, Yodo1 Licensing proposed a month-long crossover event featuring an IP that would exemplify what StarUnion’s players enjoyed about the game. Lucas the Spider fit from narrative, design, and play perspectives.

The Ants and Lucas the Spider shared values of curiosity, appreciation for nature, and social interaction. Yodo1 recognized that the character of Lucas had a specific charm and vibrancy that would enrich the game world, rather than distracting from the game’s core values and loops.

Understanding that the two universes would work well together, Yodo1 wanted to harness the Lucas brand to expand the game’s user base and retain its current fans.

The crossover event featured insect skins, special decorations for troops and anthills, unique avatar customization options, and redesigned chat bubbles and icons to add to the event’s immersive qualities.

To generate buzz and activate players over time, the collaboration would take place over six phases, including five chapters and a warm-up phase. Along with other features, we created a rollout plan for users to play as Lucas the Spider, Findley the Fly, Bidhi the Chameleon, Maizie the Bee, and eponymous Ants.

What we brought to the table

IP licensing can be a long and winding process, especially given that both parties need to be represented to their own rigorous standards. Yodo1 Licensing acted as the bridge between StarUnion and the IP holder so that both players maintained creative control and felt their works were being well represented.


As the bridging third party, Yodo1 brought several key actions to the partnership.

  • Proactive planning: IP partnerships come with all types of issues, so we crafted an airtight yet flexible plan to counteract challenges that we’ve seen time and time again.
  • Effective communication: Maintaining clear and open communication is absolutely vital. We helped set the right expectations upfront, prevented misunderstandings, and sped up decision-making.
  • Adaptability: IP partners should always expect rejections along the journey. IP partnerships involve a lot of tough creative decisions. Our aim was to modify content quickly and preserve the project timelines, while encouraging a collaborative mindset.
  • Expectation management: Game makers and IP holders across varying scales tend to have different expectations of what an IP partnership means and what it takes to go from conceptualization to implementation. One of the most important focal points for us is always helping our partners come to a mutual understanding of the process and intended outcomes. This is essential in balancing creative visions and approval standards.
  • Focus on stakeholder satisfaction: IP partnerships should last well beyond one or two crossover events. So we take great care to support the interests of both parties and find common ground, laying the foundation for long-term success.


“The key was keeping both teams aligned on the narrative and design vision,” said Rachele Li, project manager for the collaboration. “Lucas and his friends needed to feel true to themselves within The Ants universe. We worked closely with all stakeholders to anticipate potential friction points early and provide practical solutions to keep the project on track.”

Actions Taken

After taking time to understand the game’s core loops and its aesthetics, we introduced exclusive skins and avatar customization options, weaving Lucas the Spider intricately and seamlessly into the game’s current experience. This gave players the chance to engage with a beloved IP without having to alter their behavior within the game.

Figuring out how the collaboration would look in-game was only one piece of the puzzle. Almost more important was the marketing around the collaboration, ensuring that a critical mass of current and new players experienced it.

Key Learnings

While Yodo1 Licensing has an established playbook for successful IP partnerships, every relationship and event come with their own unique challenges. Bringing together The Ants and Lucas the Spider yielded stellar results for the developer and IP holder, but the process also came with learnings for future collaborations.

Here are our five favorite insights from our supervision head Hector Wan about this collab:

  1. Teamwork is everything. Open collaboration between developers, IP holders, and partners is key to tackling challenges and getting over the finish line.
  2. There’s no substitute for a clear vision. IP partnerships involve a lot of creative people who care, and a well-defined vision helps everyone work toward common goals.
  3. Always be ready to adapt to the many setbacks coming your way.
  4. Infuse positivity into how you manage stakeholders and focus on human connections. Smoother approvals and feedback processes will follow.
  5. Iterate and learn from mistakes. Build in regular feedback loops so you never miss a chance to voice potential concerns or ideas for continuous improvement.

About the Company

Founded in China in 2019, StarUnion is a mobile game publisher that focuses on bringing games from its local market to the world stage. The company has established itself as a leader in simulation games, with major successes including its flagship titles The Ants: Underground Kingdom and Beast Lord: The New Land.

About the IP

Lucas the Spider is a popular animated web series originally created by animator Joshua Slice, later developed into a television series by Fresh TV Inc. The series features an adorable animated spider named Lucas.

The IP debuted in late 2017, when Slice grew Lucas the Spider from a series of YouTube shorts into a widely recognized property. It quickly gained popularity on social media and was subsequently acquired by Fresh TV Inc. for further development.

Following its initial success on YouTube, Lucas the Spider was picked up by Cartoon Network and Boomerang, and it has since been featured on major streaming services, including Max.

About Yodo1

Yodo1 helps mobile game developers grow globally through innovative solutions, including licensing, monetization, IP partnerships, and publishing. Yodo1 Licensing, one pillar of Yodo1, creates lasting IP partnerships between mobile games and media brands to achieve awe-inspiring growth. We help developers and IP holders identify and implement thrilling crossover strategies that build customer loyalty, bring in new players, and stand out in an increasingly competitive market. To learn more, visit yodo1.com.

Game Growth

How a 59% Boost in Revenue Provided Breathing Room to Scale

We talk a lot about mobile games here at Yodo1—it’s our passion, after all—but did you know that apps can also benefit from tailored ad optimization and monetization strategies?

Last year, we began working with Kenpasoft, a Brazilian app developer, on their ad monetization performance, which led to a remarkable revenue surge for them. Read on to learn more about how ad optimization can lead to next-level growth and change your roadmap.

Problem: UA ROAS Wasn’t Hitting the Mark

Kenpasoft is the parent company of Brasileiro Apps, an Android-based developer that creates practical, accessible applications to meet the daily life needs of Brazilians. Their portfolio of apps includes financial, health, transport, and other tools that provide efficient and innovative solutions to enrich the lives of their users. Since their inception in 2022, Brasileiro Apps has gained popularity throughout Brazil; their most popular apps have over a million downloads.

Despite this, the company had struggled to scale as quickly as they would have liked, in large part due to narrow profit margins from the ROAS (Return on Ad Spend) of their User Acquisition (UA) campaigns. Another way to say this is that revenue from monetized users wasn’t generating enough profit to reinvest into ambitious UA campaigns. A profit problem. Aside from this, they were not very happy with the level of support they were getting from their existing solution, Google Admob.

Specialized Ad Monetization to the Rescue

In June of 2023, Yodo1 connected with them and suggested they try MAS (Yodo1’s monetization solution).

A major benefit for them was that instead of the single ad network they were using, MAS gave them access to over 15 ad networks, and crucially, without the need to get involved with the nuts and bolts of ad optimization themselves–this is all taken care of by Yodo1’s experienced growth team. So, better performance and less hassle.

Kahyam, the founder of Brasileiro Apps, says,

I found you at a time when it was becoming very unproductive working with Google AdMob (at the time this platform was so well known for monetizing apps) and we were having recurring problems, either due to account deactivation that no one could figure out the reason for, with appeals going in vain, or due to monetization getting worse and worse.

Results to Fuel Growth

In Yodo1, Brasileiro Apps saw the potential for a partner who could fully understand the issues they were facing, and do something about it. Not only would Yodo1 take a major load off their shoulders by fully handling ad management and the waterful setup, but there was also the potential for a long-term partnership with an empathetic team of experts in game growth with a track record of amazing customer support. We always look at the bigger picture and bring all our resources to bear on the unique growth challenges our partners face. In this case, it was a growth bottleneck due to underwhelming ad performance. Things started with an initial test using one of their smaller apps.

Kahyam says,

When I discovered Yodo1, I tested it on my first application and saw the results, I was surprised, it was above my expectations, and both that and all the help I received in implementation and direct suggestions for my applications, convinced me even more that working with Yodo1 would be the future for my business to progress further. I hope we have a long-lasting partnership.

With great initial results, by September of 2023, Brasileiro Apps began onboarding the rest of their portfolio to MAS, including their largest app, Consulta Auxílios e Benefícios, which uses React Native. MAS was one of the first monetization solutions to support React Native, a fact that was crucial to them.

The results were incredible. The app’s ARPDAU increased by 59% after a 7-day optimization period! This was driven by a few different factors:

  • Interstitials eCPM: up 35%
  • App Open Ads IMPDAU: up 70%
  • The integration of banners
boost in specialized ad monetization to the rescue

About the boost in eCPM, Kahyam also adds:

After the partnership with Yodo1 I had impressive results, my main application had an average eCPM that was falling month by month, it was US$5, then it dropped to US$4 and was heading to US$3. After migrating to Yodo1, this app's eCPM hit around $7 and is stable, making my earnings more predictable and scalable.

The massive boost proved to be a complete game-changer for the company and its business strategies.

Just think about it: what would a jump in revenue that huge mean to you? Whereas before it might have been a struggle just to stay afloat, such a significant increase would mean a windfall of resources to reinvest in growth and scale, which is exactly what Kenpasoft did.

With a higher ROAS, they can now focus on UA campaigns that they know will be more successful. And while before they might have been a bit cautious with their ad campaign choices, only running them for special events or holidays, for example, they can now make these decisions with more confidence in the results. It unlocked a cycle of winning and growth that continues to fuel increased growth for a massive win.

Strategically, getting help with their app monetization ensures that, with earnings on the rise, Brasileiro Apps has more time for strategic development and creative focus. On top of this, QuickPay with MAS means they can be paid quicker every month, and thus reinvest into UA campaigns faster.

What Made the Difference?

Yodo1’s monetization solution and Growth Accelerator Program are tailored to the needs of each developer, whether they produce lifestyle solutions, games, or other apps. After installation, our world-class customer service is always on hand to answer questions, brainstorm solutions, and resolve issues as and when they arise.

Teaming up with an experienced ad monetization partner meant that Brasileiro Apps could focus their time, effort, and resources on making their apps the best they can be—and creating new ones to enhance people’s lives.

Again, from Kahyam:

So far working with Yodo1 has been one of the best decisions I've made for my business, you perfectly meet my demands, which are quality and especially support.

At Yodo1, we love to see people making a living from their creativity, and we use our wide-ranging experience to make that a reality. Whatever kind of apps you create, if your user base is growing without a corresponding revenue increase, get in touch today: we can help you take it to the next level and create a growing, dynamic, sustainable business.

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Press Releases

Game Growth

Yodo1 Launches IPverse: AI Platform Transforming Gaming IP Deals

Unveiled at ChinaJoy 2025 with 60% of China’s Top 30 game companies in attendance, IPverse is the first AI-driven licensing platform built to make IP collaborations faster and more profitable.

Shanghai, July 30, 2025Yodo1 Games today announced the launch of IPverse, the world’s first AI-powered platform transforming how game developers and entertainment brands collaborate.

Presented alongside industry leaders including Hasbro, Wanda Cinema Games, and Ruyi Jingxiu, IPverse addresses one of gaming’s biggest challenges: the slow, uncertain process of securing IP licenses and building collaborations.

“Building the digital footprint of a brand like Hasbro takes a village – and Yodo1 has been instrumental in that journey,” said Barry Dorf, VP of Interactive Global Licensing and Business Development at Hasbro. “They’re not just partners; they’re family. Our strategic collaboration with Yodo1 gives us the confidence that Hasbro’s brands will thrive in gaming globally.”

Why IPverse Matters

The global gaming industry generated nearly $200 billion in 2024 and is projected to grow at a +8% CAGR. Increasingly, the most successful titles leverage well-known IPs: across mobile, PC, and console, collaborations consistently outperform original titles. What was once rare is now the industry norm.

IPverse makes licensing faster, smarter, and easier through:

  • Dynamic IP Rankings – Pinpoint IPs with the highest engagement and revenue potential.
  • AI Matchmaking – Data-driven IP recommendations tailored to your game, cutting months of research to minutes.
  • Agent Y (Coming Soon) – Create professional collaboration proposals in under 30 minutes.
  • Global Access – Insights from 79,736 industry events, 15,095 brands/IPs, and 15,199 games worldwide, connecting studios from Los Angeles to Tokyo with licensors from Hasbro to Sony Pictures.

“IPverse isn’t just another tool – it’s a paradigm shift,” said Eliyar Eziz, Product Lead at Yodo1 Games. “We’re turning guesswork into data and uncertainty into opportunity.”

Real-World Examples

At launch, partners shared how IPverse accelerates decision-making:

  • Wanda Cinema Games: VP Bi Sheng explained that adapting the Transformers franchise into a new standalone game was supported by IPverse’s popularity data, which provided critical validation for franchise choices.
  • Ruyi Jingxiu: VP Chen Chao highlighted pairing AOS, an SLG game, with Sony’s Starship Troopers IP. While not an obvious fit, the collaboration resonated with late-90s sci-fi fans—the target audience—and doubled new-user acquisition.

The Yodo1 Advantage

Trusted by leading AAA studios in China — including 37 Games and RiverGame — as well as developers across North America and Europe, Yodo1 is the go-to partner for bridging entertainment IP and gaming globally.

Yodo1’s mission: “At Yodo1, we believe developers should spend their energy creating unforgettable experiences, not chasing contracts. Our mission is to make IP licensing effortless — so studios can turn ideas into thriving games at speed and scale.”

Explore IPverse Today

Developers interested in IP collaborations can explore IPverse at ipverse.ai or contact Yodo1’s licensing team at licensing@yodo1.com.

About Yodo1

Yodo1 helps developers grow globally through monetization, publishing, and IP partnerships. By connecting games with media brands, Yodo1 delivers strategies that boost loyalty, attract players, and drive success. With teams across Europe, North America, and Asia, Yodo1 connects developers and brands worldwide.

Learn More About Yodo1 IP Licensing

Note: Agent Y will roll out in phased stages after launch, starting with early access for select partners before expanding to all IPverse users.

IP Licensing

My Little Pony trots into XD Games’ mobile adventure Heartopia

Equestria is coming to the mobile gaming world! Hasbro and XD Games are teaming up for an exclusive event, uniting the magic of My Little Pony with Heartopia’s creative and flexible life sim mechanics.

The limited-time event, powered by Yodo1 Licensing, launches in mainland China on July 17th and ends on August 24th.

My Little Pony’s magical friendship with Heartopia is XD Games’ second time forging an IP collaboration with Yodo1, after the hyper successful Sausage Man x Transformers event.

Starship Troopers x Age of Stellarians IP collaboration powered by Yodo1

Head to Heartopia to find the missing Tree of Harmony

The upcoming Heartopia x My Little Pony event features a whimsical story inspired by the world of My Little Pony.

While preparing Harmony Element Cards for the School of Friendship’s welcome ceremony, the spirit of chaos Discord tries to secret send the gifts to another dimension. The spell goes wrong, and Discord also disappears the Tree of Harmony itself.

The ponies use their magic to look for the Tree, only to find it in Heartopia’s Whale Island slowly withering away due to a problematic psychic field.

As an added twist, the ponies can’t freely enter and exit Whale Island, so they need the help of Heartopia’s players to rescue the Tree.

Starship Troopers x Age of Stellarians IP collaboration powered by Yodo1

Magical in-game elements for a limited time only

In the anticipated event, players will get access to exclusive My Little Pony characters and content, including themed costumes, vehicles, and special items. While the ponies won’t be playable, players will get to interact with the Tree of Harmony and get Elements of Harmony rewards.

Exclusive content, including special costumes, vehicles, and collectible cards, all drawn from the sparkling world and cast of My Little Pony, will be included in the event.

The event is exclusive to mobile gamers in mainland China.

How Yodo1 united Heartopia and My Little Pony

Every IP collaboration is unique, but the one thing they all have in common is how challenging it is to strike the right balance between two strong IPs. Creative elements from a non-gaming IP may disrupt successful gameplay loops, or monetization tactics may not match both properties. And that’s before you factor in the many stakeholders that all have to get onboard to bring a collaboration to life.

Yodo1 Licensing specializes in spotting every potential roadblock and settling problems so that both developers and IP holders are pumped for IP events.

For Hasbro and XD Games, Yodo1 ensured a smooth production timeline and helped to license My Little Pony music for the game, highlighting how every creative element mattered. Yodo1 also programmed offline events to maximize the event’s discoverability, accounting for the different sorts of fan engagement from one IP to the other.

Learn More About Our IP Licensing

IP Licensing

Epic Dragonheir x Dungeons & Dragons crossover continues in China's mobile market

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The die is cast again! The epic fantasy collaboration that rocked the Chinese mobile gaming market is back for another adventure.

Powered by Yodo1 Licensing, Tencent and Wizards of the Coast are continuing their IP partnership to forge another experience for Dragonheir: Silent Gods and Dungeons & Dragons (D&D) fans in China. Players will get return to the game for another thrilling quest from May 1st to May 28th.

This is the second Dragonheir IP event, featuring Dungeons & Dragons characters, to make it to players in China. The first event brought legendary character Drizzt Do’Urden to the game, while this new epic unveils an entirely new and more spellbinding challenge: helping famed wizard Elminster defeat a dangerous lich.

Yodo1 Licensing first brought together Dragonheir and D&D in 2023, launching to widespread success across global markets. The collab includes D&D characters, themed storylines, dice skins, Avatar frames, in-game items, and map building.

Get our free IP licensing playbook

Dragonheir levels up with a magical crossover event

In this second IP crossover event, Dragonheir raises the stakes and amps up the sorcery. Players learn that the Child of Chaos, whose power now dwells within the

player character, once tried to summon an army of fallen dragons to decimate Adenthia. Many years later, the Order Penultima, ardent followers of the Child of Chaos, plan for his return.

The action kicks off when the player encounters the famed wizard Elminster Aumar, one of the first characters to be developed for the Forgotten Realms campaign setting and discovers that the banished lich (undead sorcerers often featuring as villains in fantasy gaming) Sammaster plans to revive Adenthia’s dragons and attain immeasurable power.

Battles and intrigue ensue, with the epic story culminating in the player character achieving new levels of power for the next instalment of the IP crossover saga.

The event will feature similar mechanics, but bring in new dice skins, Avatar frames, in-game items, and map building options, along with the Elminster team up.

Watch the official Dragonheir x D&D trailer

https://www.yodo1.com/wp-content/uploads/2025/05/PV_1080.mp4

In this thunderous trailer for Dragonheir’s second D&D event, watch Elminster blink to a nightmarish landscape and summon magical lightning to battle eldritch horrors. The trailer brings Elminster face to face with Sammaster, his former pupil and a powerful undead mage, and his terrifying dracolich.

Experience Dragonheir's highest-stakes IP event yet as a player

Want to join Elminster on his quest to uncover the secrets of the Child of Chaos and defeat Sammaster before he can raise an army of undead dragons?

Audiences in China can log into the game now and team up with one of the most powerful wizards in D&D lore from May 1st. Download Dragonheir: Silent Gods now:

iOS & Android: https://dragon.qq.com/zlkdatasys/mct/d/play.shtml

PC: https://www.wegame.com.cn/store/2002164/Dragonheir_Silent_Gods

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Forge lasting IP partnerships to secure your mobile game’s legacy

Have you built a successful game yet feel stuck trying to scale? IP partnerships and crossover events reignite your player base and bring in new audiences from beyond your regular addressable markets.

Partner with Yodo1 Licensing to access top-tier IPs, work with established brands in gaming and entertainment, and licensing the perfectly matched IP to grow your game. Get our free IP licensing playbook for the full rundown of how we can level you up.

Get the playbook

Dungeons & Dragons comes to Dragonheir: Silent Gods’ player base in China on April 3rd

IP LicensingDungeons & Dragons comes to Dragonheir: Silent Gods’ player base in China on April 3rd April 16, 2025

How To Get Started With IP Partnerships And Why Crossover Events Will Triumph In 2025

IP LicensingHow To Get Started With IP Partnerships And Why Crossover Events Will Triumph In 2025 April 8, 2025

Bumblebee joins the battle for a second Puzzles & Survival x Transformers event

IP LicensingBumblebee joins the battle for a second Puzzles & Survival x Transformers event April 1, 2025

Resources

IP Licensing

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Events

In Person

We're Heading to Gamescom 2025 – Let’s Connect in Cologne!

Gamescom is just around the corner, and the Yodo1 team is gearing up for another action-packed event in Cologne! Whether you're a game developer, publisher, or IP holder, we'd love to meet you face-to-face and explore how we can help grow your game or brand.

Why Meet Us at Gamescom?

From monetization to global IP licensing, Yodo1 helps studios scale their games and create unforgettable player experiences. Whether you're an indie dev looking to boost ad revenue or a brand exploring entry into the gaming space, we bring deep expertise in building meaningful, revenue-generating partnerships.

Let’s Talk IP Collaborations

We’re currently working with some of the world’s most iconic IPs and helping studios of all sizes bring branded content into their games. If you're building a game with crossover potential or you're a brand ready to enter the gaming world - let's chat at Gamescom.

Where to Find Us

📍 Gamescom 2025
📅 August 20–22
📌 Cologne, Germany

Who’s Attending from Yodo1?

You’ll have the chance to meet members of our:

  • Game Growth team – to chat monetization, UA, and revenue uplift
  • IP Licensing team – if you’re looking to partner with top global brands
  • Publishing & BD teams – to explore co-development or go-to-market support

Book a Meeting

Spots are limited! Secure a time with our team in advance:

Let’s Make Something BiG Together

We're excited to connect with creators, partners, and innovators at Gamescom. Whether you're scaling a hit game or exploring your first IP deal, we’d love to meet you in Cologne.

Get Updates      From Yodo 1

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