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Game Growth

The mobile apps market is booming, with mobile games making up over half of the indie segment and projected to grow at 17% CAGR through 2030. On the surface, it looks like a golden opportunity. But for small studios, turning that growth into actual revenue isn’t as simple as it seems.

The Everyday Challenges of Lean Teams

Competing on crowded app stores, paying ever-rising UA costs, and trying to grow alongside AAA players with large marketing budgets is already a stretch of resources. And for lean teams, it’s also piling up with internal challenge:

  • No room in the budget for specialists. With revenue unstable, there’s no budget for ad ops managers, so monetization falls on already busy developers.
  • Limited time resources. Every hour spent testing networks or adjusting waterfalls is time taken away from building the game itself.
  • Mistakes are costly. Compliance issues, wrong setups, or bad reporting don’t just take time to fix — they cut directly into revenue.

So, for small teams, the challenge isn’t just growth — it’s achieving it with limited time and money.

MAS Can Save The Day

MAS by Yodo1 is a monetization solution that connects your game to top ad networks and optimizes performance through a mix of AI and expert support. It takes care of waterfalls, bidding, ANRs and network testing — saving lean teams both time and money while reducing the risk of costly mistakes.

How MAS Meets the Needs of Small Teams

MAS is built to support lean teams with their everyday challenges, so you can stay focused on game development:

  • Removes the need for additional hires by taking on the work of ad ops specialists.
  • Saves developers’ time through automated mediation and testing.
  • Keeps budgets on track with compliance, smooth integrations, and accurate reporting.

Externally, MAS helps teams:

  • Compete in crowded marketplaces by maximizing revenue from existing players instead of relying solely on UA.
  • Offset rising UA costs by boosting ad efficiency and creating budget headroom to reinvest in growth.
  • Levels the playing field with professional-grade monetization at a fraction of enterprise-level costs, helping smaller teams grow sustainably even in AAA-dominated markets.

Real Teams, Real Results

We’ve seen the benefits of MAS monetization optimisation across both gaming and non-gaming apps:

  • Kenpasoft (Brasileiro Apps): Before MAS, the team experienced low ROAS and was operating with a limited mediation setup, using only one ad network. After integration, ARPDAU grew by 59% in just one week, while eCPM nearly doubled. More insights are available in the full case study.
  • ActFirst Games: Recently, we worked with ActFirst Games, the studio behind the hit Obsidian Knights, which wanted to explore if there were untapped ad revenue opportunities. After the full MAS integration, ARPDAU increased by 48%, revealing significant monetization potential. Learn more in the case study.

Ready To Boost Your Revenue?

For lean teams, every resource counts. MAS automates mediation to drive faster ad revenue growth, while your team stays focused on making great games.

Ready to improve your monetisation strategy results?

Game Growth

Every year, mobile games leave millions of dollars on the table — not because their titles lack players, but because their ad stacks aren’t optimized. According to industry estimates, poorly structured mediation and outdated SDKs can reduce ad revenue by 20–30%, meaning that for a game generating $1M annually from ads, up to $300,000 could be lost without developers even noticing.

Why is this revenue hidden?

There’re few common reasons from the technical side:

  • Fragmented mediation setup: Many developers rely on a single network or outdated waterfalls, leaving demand sources untapped.
  • Lack of transparency: Without proper reporting, it’s hard to know which ad units underperform.
  • Unbalanced ad strategy: Too many interstitials can hurt retention, while too few rewarded ads miss monetization opportunities.
  • Slow SDK updates: Networks release optimizations regularly, so it’s essential to update your SDKs to avoid draining eCPMs. Heavy SDKs can also slow performance, frustrating players and causing churn.

And a few more from the development team side:

  • Hard to keep up with ever-changing ad tech (SDK versions, bidding adoption).
  • Limited time or expertise to A/B test ad placements.
  • Difficulty analyzing regional performance — what works in the US may flop in Brazil.
  • Fear of hurting player experience when experimenting with new formats.

How to capture hidden revenue with MAS?

That’s where MAS (Managed Ad Services) comes in. MAS connects your game to multiple ad networks through one SDK and automatically optimizes placements, formats, and bidding for more effective revenue effect.

More precisely, here’s how MAS helps developers spot and capture hidden revenue:

  • Full mediation coverage: Full mediation coverage: MAS integrates and manages multiple top ad networks—and keeps adding new ones—so you never miss demand from the highest bidder.
  • Always up-to-date SDKs: The MAS team handles all updates, so your game runs on the latest optimizations without dev headaches.
  • Smart ad strategy: MAS places and balances ad formats to boost ARPDAU while maintaining retention, turning rewarded ads into both revenue and engagement drivers.
  • Global performance insights: With MAS, you can compare monetization across regions and adapt strategy for every market.
  • Hands-off growth partner: MAS continuously audits, tests, and adjusts your ad stack, so you’re not leaving 20–30% of potential revenue on the table.

Win This Hide and Seek

Getting the most from your ad stack means more than just chasing higher eCPMs — it’s about keeping monetization smooth without burning developer time. Having experienced these challenges firsthand as a publisher, we built MAS to take care of the complex parts in the background and make our insights available to everyone, so you can focus on making great games.

IP Licensing

Look back on IP Collabs during October | Powered by IPverse

Players are not just chasing brands. They are chasing feelings. Fear in the dark with friends. Pride in a story that feels like home. The studios that win are building an IP operating system—one that turns collaborations into sustained growth, not one-off fireworks.

The IPverse Framework: World, Moment, Mechanic

Use this three-lens test before you sign any collaboration.

  • World: Does the partner IP extend or enrich your game’s fantasy rather than sit on top of it?
  • Moment: Is there a cultural or calendar moment that naturally amplifies discovery and earned media?
  • Mechanic: What new behaviour will this IP unlock in your LiveOps or economy that persists after the campaign?

If you cannot answer all three with specifics, you do not have a collaboration. You have a poster.

Case Reads and What to Steal

Fortnite × Scream (Ghostface)

Fortnitemares 2025 brings transformation mechanics that move beyond a skin. That matters. Cosmetics lift ARPDAU for days. Mechanics shift cohorts.

Yodo1’s take: Build IPs that change how players behave. A seasonal fear theme is the excuse—the real win is repeatable design space.

What to steal:

  • Tie a limited transformation to a social trigger such as proximity voice or squad downs.
  • Run a creator challenge rewarding creative kills or stealth routes—the content loop is the marketing.
  • Keep one mechanic fragment as a permanent unlock to create post-event stickiness.

Honor of Kings × Sanxingdui

Four limited skins inspired by archaeological bronzework for the 10th anniversary. This is not heritage as wallpaper. It is heritage as meaning.

Yodo1’s take: Cultural authenticity builds trust and frequency. It also clears regulatory review with ease.

What to steal:

  • Co-create with museum partners so the visual language and lore are precise.
  • Design progression that teaches without preaching—drip lore through quest breadcrumbs and AR filters outside the game.
  • Treat heritage IP as a long arc. Return to it annually with new chapters rather than a one-off celebration.

Azur Lane × DanMachi V

Anime fandom meets gacha discipline. New story missions and limited ships are almost too easy, yet they work because both communities are mobilised.

Yodo1’s take: Anime crossovers are mature territory. Differentiation now comes from narrative cadence and pity-system tuning, not just the guest star.

What to steal:

  • Build a three-beat narrative arc that escalates daily, not over weeks.
  • Make shard acquisition routes legible—confusion kills spend in time-boxed events.
  • Commission two influencer micro-series in parallel: one lore-focused, one gameplay meta.

Magic: The Gathering × Jaws

Secret Lair turns nostalgia into a recurring revenue machine. Small drops, sharp art direction, confident curation.

Yodo1’s take: Micro-drops are the ultimate IP sandbox. You test appetite without retooling the core game.

What to steal:

  • Pilot micro-drops around film anniversaries and soundtrack remasters.
  • Offer a collector path and a player path. The art variant is a trophy; the rules variant is the meta.
  • Use scarcity honestly—short windows, transparent print numbers, zero false FOMO.

Market Signals to Watch

  • Q4 horror beats Q4 cosy in share velocity across social and creator platforms, especially for ages 13–24.
  • Heritage collaborations in China sustain longer DAU tails because they live inside cultural conversation, not just game news.
  • Cross-platform synchronisation now defines reach: if cosmetics and entitlements aren’t portable, you pay twice to win once.

Deal Mechanics That Maximise Upside

  • Licence for the system, not a skin. Secure rights to reuse motifs, SFX stems, VO lines, and UI widgets in future events.
  • Bundle the moment. Lock in promotional beats on partner channels, plus music rights for short-form edits and creator remixes.
  • Own your metrics. If you cannot tag partner posts and track inbound traffic, your incrementality study will be folklore.

Measurement That Actually Proves Value

Don’t stop at immediate revenue—prove you changed trajectory.

  • Leading indicators: Day-zero and day-three install lift versus control geos, creator clip velocity, wishlist adds for upcoming modes.
  • Cohort shift: 30- and 60-day reactivation from lapsed players who engaged with the collaboration.
  • Economy health: Spend distribution across price tiers to confirm you didn’t over-skew whales.
  • Cultural footprint: Share of voice inside the partner IP’s community, not just your own.

Risks to Manage

  • Aesthetic mismatch: Gorgeous art that breaks your UI readability will tank ranked modes.
  • Regulatory drift: Heritage IPs need provenance and disclaimers integrated early.
  • Over-rotation: Too many back-to-back collaborations train players to wait for the next one—space them strategically.

The 12-Month IP Calendar Playbook

Think in seasons and families, not single hits.

  • Q1: Identity & tech — sci-fi, mechs, gadgets; aligned with esports cycles.
  • Q2: Adventure & travel — outdoor brands, film tourism boards, social referral loops.
  • Q3: Music & fashion — festival capsules and avatar expression; prime UGC window.
  • Q4: Fear & legacy — horror, heritage, and awards season; double down on narrative and micro-drops.

Where BiG and IPverse Help

We treat IP as a system. IPverse identifies high-fit partnerships through data on audience overlap, cultural moments, and mechanic feasibility. BiG negotiates the deal terms that secure reuse rights, data visibility, and promotional muscle—then helps your team ship the live ops that make it profitable.

Closing Thought

Master the World, Moment, Mechanic framework, and every collaboration becomes more than a campaign—it becomes part of your game’s DNA. To translate any of the above into a live plan, we can map partner shortlists, calendar slots, mechanic concepts, and measurement blueprints in one working session.

Want to learn more about making the most of IP's in your game?

Case Studies

Cyberpunk 2077 × Arena Breakout collaboration was a first in some way for everyone involved — the kind of first that worked out because we tackled it together!

For Yodo1, it was our first time stepping into the Cyberpunk 2077 universe. For CDPR (CD PROJEKT Red), it was the first time partnering with a Chinese title. And for Tencent Morefun, the team behind Arena Breakout, it was their first collaboration with a AAA game IP for both mobile and PC on a global scale.

Despite what they say about first tries, this one turned out far above expectations. The collaboration became a commercial hit, sparked a wave of excitement among players, and quickly dominated market conversations around the world.

Let’s unpack how we made it happen. In this article, we’ll cover:

  • Background of both studios and games
  • Integration overview
  • Main results and players’ reaction
  • Yodo1 role

Background of the Studios and Games

A smooth IP integration starts with understanding the game, the developer behind it, and the IP holder — their style, their pace, and their priorities.

Game: Arena Breakout by Tencent Morefun

Arena Breakout is a hardcore shooter built around a tight loop of combat, missions, and evacuation. Its community is loyal and highly attuned to the game’s feel and presentation.

Tencent Morefun’s compact team was managing several projects in parallel, so we focused on keeping communication clear and the workflow efficient from the start.

IP: Cyberpunk 2077 by CDPR

Cyberpunk 2077 is an AAA title known for its instantly recognizable HIGH TECH, LOW LIFE aesthetic and rich visual identity.

CDPR brings a well-defined creative direction for visual style and lore, so we concentrated on getting the details right — from outfits to props — to make the content feel true to the Cyberpunk universe and enjoyable for players.

Overview of the Integration

Event period and promotion

The event launched in Arena Breakout on July 29, with the announcement going live on July 20 and supported by a coordinated promotional push through July 30.

How the character entered the world

To keep both universes flexible and avoid overdefining the narrative connection, the collaboration intentionally left the crossover mechanics to players’ imagination.

Collaboration scene

To pay tribute to Cyberpunk 2077, the developers added the ‘Horizon’ bar to Arena Breakout as the main interface and scene for the collaboration, where players received missions and took part in event activities.

Integration content

A wide range of Cyberpunk-themed items became available to players, including:

  • Characters (Costumes): Judy & Johnny Silverhand
  • Weapon Skins: Arasaka, Militech, and more
  • Themed Tactical Gear: Trauma Team, Samurai, Maelstrom, and more
  • Classic Jackets
  • Other collab-items: keychains, sprays, stickers, and more

Key results

The collaboration delivered strong results, setting new benchmarks in early demand, visibility, and player reception.

Pre-Launch Momentum

Before the collaboration officially arrived on Steam, Arena Breakout had already built extraordinary traction: wishlists surpassed 2.2 million, placing it №3 among all shooters, behind only ARC Raiders and Battlefield 6. This early momentum signaled strong cross-market anticipation well ahead of the collab’s launch.

Worldwide Visibility

The launch ignited massive attention worldwide. In China, the event generated 470M+ topic plays, while global coverage from IGN and a 3M-reach stream by LVNDMARK sparked strong fan interest and enthusiasm around the IP. On Steam, the game earned a “Very Positive” rating with a steadily rising review curve — driven heavily by overseas players. On Twitch, it peaked at 101K viewers, outperforming new releases and even overtaking long-time chart leaders.

Meeting Player Expectations

With Cyberpunk 2077 ranked as the №1 requested IP, the collaboration delivered exactly the type of content players were hoping for. Feedback highlighted the authenticity, visual quality, and overall execution of the integration.

Yodo1 Role

This project highlighted how Yodo1 can streamline complex workflows and enhance team alignment at every stage.

  1. Project Coordination. With this being a first-time collaboration between the IP holder and the developer, Yodo1 helped keep the workflow organized, communication aligned, and milestones on schedule.
  2. Ongoing Operational Support. Steady day-to-day support from Yodo1 project managers ensured clarity across teams and helped maintain momentum during fast-moving phases of the project.
  3. AAA IP Alignment. Yodo1 focused on deeply understanding the Cyberpunk universe and ensuring the integration aligned smoothly with the IP’s visual style and thematic direction.

About Yodo1

Yodo1 helps mobile game developers grow globally through licensing, monetization, IP partnerships, and publishing. Yodo1 Licensing builds lasting IP collaborations between mobile games and media brands, helping both sides create crossover strategies that boost loyalty, attract new players, and stand out in a competitive market. Learn more at yodo1.com.

Games

The Heartopia × My Little Pony collaboration was one of the cutest aesthetic partnerships we facilitated this year — and also one of the strongest in performance, boosting Heartopia’s revenue by 171%. So, how did we make it happen together with XD Inc. and Hasbro?

In this case study, we’ll cover:

  • Background of the studios and games
  • Integration overview
  • Opportunities and challenges
  • Key results
  • Essential learnings for simulation games

About the Studios and the IP

This was our first time bringing Hasbro’s IP and XD Inc. together — so here’s a quick look at both sides.

Game: Heartopia by XD Inc.

Heartopia is a 3D life simulation game set on a dreamy island where players, guided by the Star Spirit, develop their towns, customise freely, and uncover hidden stories through interactions with residents.

XD Inc. is a global publisher and developer with 38 free-to-play and premium titles and over 50 million MAU (Monthly Active Users) as of 2022.

IP: My Little Pony by Hasbro

My Little Pony (MLP) is a toy line and media franchise with a 41-year history, known for its cute, colorful ponies. Designed to inspire girls to express their individuality and embrace others’ uniqueness, it has evolved through five generations from G1 (1983) to the current G5 era.

Hasbro is a global entertainment company and one of the world’s largest toy and game manufacturers, home to brands like Transformers, Monopoly, Nerf, and My Little Pony, and a developer of both physical and digital IP experiences across gaming and media.

Bringing My Little Pony into the World of Heartopia

Event period and promotion

The event ran from July 17 to August 24, 2025, and was available exclusively in Mainland China

How character entered the world

While the ponies were preparing gifts for the School of Friendship, Discord’s chaotic spell accidentally sent both the Harmony Cards and the Tree of Harmony to another world. They traced it to Heartopia’s Whale Island, where the Tree is slowly withering — and the ponies themselves can’t freely enter or leave this world.

Integration content

  • IP Content: The ponies themselves don’t appear in Heartopia, but their themed costumes, vehicles, and collectible cards do — inspired by the six main ponies: Twilight Sparkle, Rainbow Dash, Pinkie Pie, Applejack, Rarity, and Fluttershy.
  • Gameplay: This collaboration uses ‘the Tree of Harmony’ and ‘Elements of Harmony’ to develop event gameplay and story. Players can collect elements and rewards from the withered Tree of Harmony, then contribute energy by watering it for additional prizes.

Finding the Right Fit and Overcoming the Challenges

To provide more insight into this and the following sections, we invited Sylvie Shi, Project Manager of the collaboration, and Ke Sun, Head of Strategy and China Publishing, to share their perspectives in an interview-style format.

Q: How did we identify this growth opportunity?

Ke Sun: After its July 2024 release, Heartopia quickly climbed into the top ten sales charts. The XD team wanted to sustain that momentum by partnering with an IP that complemented the game. We identified My Little Pony as the perfect fit — bringing a fresh dose of charm and cuteness that resonated with Heartopia’s core audience of 15–35-year-old females.

Q: What was the biggest challenge Yodo1 helped to solve?

Sylvie Shi: Time management was a major challenge — especially around licensing approvals and coordinating market events. For example, the extra steps required for music licensing required careful tracking to keep everything on schedule. Also, we ensured brand alignment on both sides and kept refining creative integration options throughout the process.

Costumes based on the Mane Six characters from My Little Pony.

Despite the complexity, our expertise in IP collaboration project management and deep understanding of the IP made the process seamless, saving significant time for both XD Games and Hasbro, which was our goal.

Results and Impact

Q: What are the performance highlights of this collaboration?

Ke Sun: This collaboration delivered impressive results in both revenue and downloads, while also making a strong impact on the fan community. Compared to the non-collab period, the event achieved:

  • +171% in Heartopia’s revenue (totalling $5.89M)
  • +34.38% in Heartopia’s downloads (totalling 642K)

The campaign also set new records for community engagement and brand visibility:

  • Record-Breaking Social Performance. Promotional content surpassed 18.2M views, with event posts becoming the game’s best-performing of all time.
  • Successful Combination of Online and Offline Exposure. The Taptap Fest stream reached 3.53M+ views, while the offline Ponyverse Festival generated 33.8M+ Rednote hashtag views, pushing Heartopia’s search indices on Weibo and WeChat to all-time highs.
  • Higly Positive Player Feedback. Players praised the high quality of assets and the My Little Pony–themed atmosphere, leading to a notable boost in positive community sentiment.

Data source: AppMagic

Key Learnings and Takeaways

Q: What are the top insights this collaboration brings to life stimulation games?

Sylvie Shi: There’re three key points we highlighted to keep in mind for facilitate future collaborations in this simulation genre:

  • Timing collaborations with key game events or milestones can amplify their impact. We strategically launched Heartopia x MLP collaboration during Heartopia’s anniversary celebration, maximising user engagement and tapping into moments when players are most active and likely to spend.
  • Social Interactions are important for life stimulation games too. These features encouraged players to share their in-game experiences and collaborate with others, enhancing and deepening fan engagement. For example, Heartopia introduced a unique Tree of Harmony map where players could gather, take photos, and complete quests, as well as a Badge Collection feature that let them exchange badges and use them to decorate their homes.
  • Exclusive content sales help boost revenue. In Heartopia, the launch of My Little Pony–themed items created a strong monetization stream, as players eagerly purchased unique pieces to dress up and share the vibe with others in the game.

Commemorative Merchandise (Badge Collection) that were introduced in Heartopia.

Vehicles based on Mane Six characters’ ponies that were introduced in Heartopia.

By integrating these insights, simulation games can effectively enhance their gameplay, engage diverse audiences, and increase their commercial success.

About Yodo1

Yodo1 helps mobile game developers grow globally through licensing, monetization, IP partnerships, and publishing. Yodo1 Licensing builds lasting IP collaborations between mobile games and media brands, helping both sides create crossover strategies that boost loyalty, attract new players, and stand out in a competitive market. Learn more at yodo1.com.

Games

When Yodo1 took over publishing and LiveOps for Transformers: Earth Wars, one of our top priorities was to strengthen the game’s long-term revenue sustainability.

A key part of this strategy was expanding DTC revenue by guiding more players to the webshop instead of relying solely on in-game purchases. To make this shift effective, we partnered with Neon, a leading DTC and fintech platform for games.

By combining Neon’s infrastructure with Yodo1’s LiveOps execution and player-facing communication, we increased the webshop’s revenue share from 25% to 57% in just eight months.

Here’s how we did it.

Challenge: Shift Player Spend Toward the Webshop

Our main challenge was to increase the share of Transformers: Earth Wars players making purchases in the webshop rather than inside the app, while also driving consistent traffic and improving overall visibility.

First, let’s quickly recap why studios prefer revenue from webshops (DTC) instead of in-game purchases:

  1. Lower fees: In-game purchases carry a ~30% platform fee, versus ~0–5% via DTC.
  2. Direct player relationship: Studios can collect emails, run targeted promos, build loyalty loops, and better track LTV.
  3. More pricing freedom: DTC enables flexible discounts, bundles, regional pricing, A/B tests, instant updates, and promotions not possible within app stores.
  4. Higher reinvestment potential: Better margins mean more budget for UA, LiveOps, and player value.
  5. Reduced platform dependency: DTC revenue is resilient to App Store policy shifts, privacy changes, and platform volatility.
  6. Transparent analytics: DTC provides full-funnel visibility—from item preferences to repeat purchase behavior.

Knowing all these, it was clear that increasing DTC revenue was key to strengthening long-term monetization and reducing risk. So, we needed to:

  • Shift players’ purchasing habits toward the webshop
  • Communicate the value of DTC offers to players
  • Integrate webshop incentives into the game without disrupting core gameplay
  • Drive consistent traffic to the webshop
  • Improve visibility of DTC offers across all channels

To do that, we focused on four core areas.

Ingredients of Success: Strong LiveOps, Clear Visibility, Smart Conversion & Player Re-Engagement

Using both expertise of our team members and Neon’s support we focused on LiveOps and promotions:

Extending LiveOps Beyond the Game

We expanded LiveOps to include the webshop as an integral part of the weekly content rhythm.Before major in-game events, we refreshed DTC offers with themed bundles that matched upcoming mechanics.

This made webshop visits a natural part of event preparation—establishing a weekly routine and reinforcing the webshop as an extension of gameplay.

Consistent In-Game Promotion

After the Epic v. Apple ruling enabled direct linking to DTC experiences on iOS US, we embedded clear, consistent in-game prompts that guided players to the webshop.

Paired with predictable Friday offer refreshes, these links boosted visibility, increased traffic, and established strong player expectations around weekly webshop updates.

First-Time Purchase Promotion

As traffic grew, we focused on converting new visitors into buyers through a streamlined first-time purchase promotion:

  1. A free gift was offered to players who had never purchased in the webshop.
    • On iOS US, promoted through an in-game pop-up.
    • Elsewhere, communicated through Discord and other out-of-app channels.
  2. After claiming the gift, players saw a CTA to enter their email to receive a 50% off discount for their first webshop purchase.
  3. Once submitted, the promo code was displayed instantly and automatically applied to the cart—persisting until the player completed their first purchase.

Re-engaging High-Value Players Through Direct Outreach

To maximize long-term retention and revenue, we also implemented targeted outreach campaigns:

  • We contacted spenders with a low percentage of webshop purchases to make them aware of the benefits and exclusive offers available on the Web Store.
  • We also reached out to spenders who had stopped visiting the Web Store, encouraging their return with discount codes provided by the LiveOps team.

These personalized nudges helped recover at-risk spenders and strengthened the overall DTC funnel.

Results: 2.2× Growth in Webshop Revenue Share in 8 Months

Within eight months, we achieved significant results for Transformers: Earth Wars:

  • Webshop revenue share grew from 25% to 57% (a 2.28× increase), as more players chose to purchase outside traditional app stores
  • First-time purchases grew 1.8×, driven primarily by the first-time purchase promotion that converted non-spenders.

These outcomes demonstrate how extending LiveOps, increasing in-game visibility, and optimizing first-time conversions can drive both immediate uplift and long-term behavioral change—shifting players from in-app spending by habit to direct purchasing by choice.

About Yodo1

Yodo1 is a global publishing and growth partner for mobile and PC games, with over a decade of experience working with studios like Rivergame, Candivore, 37Games, and Tencent Studios, and collaborating with IP partners including Hasbro, Paramount, Legendary, and Sony Pictures. Learn more at yodo1.com.

Press Releases

In Person

Chengdu, China — December 26, 2025 — Hasbro’s TRANSFORMERS franchise has been awarded the “Most Influential IP Award” at the 2025 Game for Peace Honor Award Ceremony, held in Chengdu.

Vivien Zhang, Head of IP Licensing at Yodo1, attended the ceremony and accepted the award on behalf of the brand, reflecting Yodo1’s close collaboration with Hasbro and its ongoing work in IP licensing partnerships with Chinese game developers.

The award recognizes the franchise’s enduring relevance and its continued ability to resonate with players across generations and markets, including China’s highly competitive gaming ecosystem.

At the end of 2023, with the support of Yodo1, Game for Peace collaborated with Hasbro’s film TRANSFORMERS: Rise of the Beasts to launch the TRANSFORMERS Series themed skin content. The cross-year collaboration delivered a highly immersive experience for TRANSFORMERS fans and mecha enthusiasts alike and carried strong momentum into 2024. Game for Peace topped the iOS bestseller chart, multiple related topics trended across major social platforms, and the campaign generated over 100 million views across Kuaishou, Douyin, and Weibo. Spanning both online activations and in-person ceremonies, the collaboration stands as a comprehensive success across cultural resonance, community engagement, and brand visibility.

During the ceremony, the TRANSFORMERS brand was praised for “going beyond content to become an ever-evolving cultural symbol. With deep emotional connections and strong cultural influence, it continues to evolve and shape the pulse of an era.”

The event brought together industry leaders, developers, licensors, Esports professionals, and fans, and featured more than 70 awards across professional competition, ecosystem development, and community engagement, reinforcing its role as one of China’s most influential gaming and Esports gatherings.

As Yodo1 continues its exclusive partnership with Hasbro in China for gaming IP licensing with Chinese developers, the team remains focused on building long-term, scalable collaborations that connect world-class IP with the right games, audiences, and markets.

To stay up to date on IP licensing trends in gaming

For upcoming webinars and insights from Yodo1’s partnerships, follow Yodo1’s official channels for ongoing updates at https://www.yodo1.com

Games

In October 2025, Ioannis Lefkaditis, Lead of Games Business Unit at Yodo1, joined industry leaders on stage at Pocket Gamer Connects Helsinki. He participated in the panel “How to Encourage Players to Utilise Your Web Stores”, sharing Yodo1’s experience managing live-service games and scaling web-store adoption across global markets.

About Pocket Gamer Connects

Pocket Gamer Connects (PGC) is one of the biggest international conferences for the games industry, bringing together developers, publishers, and technology partners to discuss trends, tools, and strategies shaping the market.

Panel Focus: The Rapid Evolution of DTC Strategies

The session focused on the rise of direct-to-consumer (DTC) strategies and the impact of newly enabled link-outs from mobile games. Speakers discussed:

  • Why DTC adoption accelerated in 2025
  • How iOS policy changes expanded link-out opportunities
  • Common barriers for studios (resourcing, uncertainty, compliance fears)
  • Cost models and the difference between fixed vs. cost-plus approaches
  • Best practices for driving traffic and trust in web stores
  • How DTC revenue is shifting the way analysts read game performance

Key Insights Shared by Ioannis Lefkaditis

Drawing on his multi-year experience of leading live-service games and pioneering in the implementation and growth of Web Stores and DTC methods, Ioannis highlighted several practical takeaways for studios considering or scaling their web-store and DTC efforts:

  • Clear link-out policies transformed web-store adoption. Recent platform changes finally allow developers to communicate about web stores directly inside their games. This shift removed the main obstacle to DTC adoption—uncertainty around compliance—and led to a significant rise in web-store conversions.
  • Web-store share can reach 40–50% with the right approach. Based on year-over-year performance, once clear in-game messaging and link-outs are activated, web-store share can grow from ~20% to 40–50% of total payments, even for midcore titles without massive infrastructure.
  • Start with a lightweight MVP. Teams often overestimate the work required. A functional link-out prototype can often be implemented within a week, allowing studios to validate player behaviour before investing in deeper catalog integrations or automation.
  • Trust and habit are essential to sustaining DTC growth. Building consistent players routines is very important: daily or weekly gifts, loyalty rewards, promo codes, and a store interface that reflects the game’s aesthetic. These elements make players comfortable completing their first purchase and encourage long-term engagement.
  • DTC revenue is not reflected in third-party analytics platforms. Platforms like AppMagic and Sensor Tower capture only in-app purchases reported by Google Play and the App Store. When part of a game’s revenue shifts to DTC, these tools may show a year-over-year decline. However, once web-store revenue is added to IAP figures, the true performance becomes clear. Understanding this distinction is increasingly important when evaluating a title’s overall growth.

Games

Select former Space Ape developers join Yodo1 to ensure seamless live operations; player accounts and progress remain unchanged.


August 2025: Yodo1 announced today that it has completed a full transfer of Transformers: Earth Wars publishing and development rights, along with the game’s code, assets, and team members, under license from Hasbro.

Player accounts, progress, purchases, alliances, and servers remain unchanged, and the game continues to be available on iOS and Android globally.

This transition follows industry developments in which Space Ape Games, the original developer of Transformers: Earth Wars, was fully acquired by Supercell and folded into Supercell London in early 2025.

As part of these changes, operations for Transformers: Earth Wars have moved to Yodo1 Games, which previously operated the game in China.

What Players Can Expect

  • New content: players can look forward to a lot more new updates, features, and in-game content.
  • Continuity: Gameplay, accounts, purchases, alliances, and servers remain unchanged.
  • Availability: the game remains on App Store and Google Play globally with no interruption.
  • Support: Players can get help at https://tfew.zendesk.com
  • Data and privacy: effective February 2025, Yodo1 is the data controller for Transformers: Earth Wars where applicable. Privacy Policy is available at https://policy.yodo1.com/website/en/privacy.html.

Download

Google Play: https://play.google.com/store/apps/details?id=com.backflipstudios.transformersearthwars&hl=en

App Store: https://apps.apple.com/us/app/transformers-earth-wars/id1058526204

About Yodo1

Yodo1 specializes in operating popular / high performing , IP-driven live-service games and brings deep experience from running Transformers: Earth Wars in China, now applied globally. This expertise, combined with the experience of developers deeply familiar with the game, allows Yodo1 to deliver a diverse and comprehensive event grid, paired with community-first updates for years to come.

Resources

Whitepaper

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IP Licensing

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Events

Licensing of video games is becoming a leading category for IP owners. Gamingstudios are increasingly focused on re-engaging high-spending players through IP collaborations. Todayʼs market demands IPVerse — a data intelligence platformdesigned to bring structure, clarity, and confidence to IP licensing decisions.

Be among the first to learn about Yodo1ʼs new product release, which will changehow IP partnerships are sourced and set up. Join this webinar, where VivienZhang, Eliyar Eziz, and [Name Surname] will cover:

  • IP licensing market trends driving demand for IPVerse
  • IPVerseʼs key features and how they address challenges for IP licensors and game developers
  • IPVerse in action through real-world case studies

Bonus: Webinar attendees receive early access to the IP Licensing Trends Report 2026 to help shape their strategy ahead of everyone else.

Yodo1 Gathers China’s Top Mobile Gaming Leaders to Explore Global Brand Partnerships in 2025

Vivien Zhang, Head of IP Licensing at Yodo1

In a groundbreaking forum, Yodo1 brought together many of China’s top mobile gaming companies to explore how brand-IP partnerships are reshaping gaming on a global scale. Hosted in collaboration with Gameunited as part of the Yodo1 IP Roadshow in Beijing, the event provided a platform to advance IP integration across the mobile gaming landscape.

Leading developers, including Wanda Cinema Game, Hero Entertainment, gathered to share their expertise on IP-driven strategies that deepen content engagement and boost player retention. By showcasing best practices in IP integration, these companies shared how strategic brand partnerships can enrich the gaming experience, enhance storytelling, and significantly heighten user engagement.

Bi Sheng, General Manager of Wanda Cinema Game's Overseas Publishing, emphasized that in-depth understanding of the IP is essential for a successful integration, sharing insights from the launch of Saint Seiya: Legend of Justice. The forum emphasized the importance of IPs as immersive elements, rather than surface-level brand additions, reinforcing how they improve the storyline and player engagement. More than ever before, developers are capitalizing on top-tier IPs to craft compelling experiences that also drive higher monetization.

Yodo1 Team sharing insights about brands in games collaborations

Drawing on its experience with iconic IP partners such as Hasbro, Sony Pictures Consumer Products (SPCP) and Kodansha, Yodo1 is leading a knowledge-sharing roadshow across China, designed to inspire developers in the evolving world of IP integration. With more than 60% of China’s top 30 revenue-generating developers partnered with Yodo1, the company’s extensive network and leadership continue to shape the IP licensing landscape in China’s mobile gaming market.

One of the event’s highlights was the introduction of Yodo1’s newest platform, DreamData. Presented by Vivien Zhang, Head of IP Licensing at Yodo1, DreamData offers developers a robust suite of tools, including real-time global IP collaboration news, ROI forecasting, and IP partnership recommendations. This platform empowers developers to make informed, data-driven decisions that optimize brand integration, solidifying Yodo1’s standing as a thought leader in the mobile gaming IP space.

As demand for IP-powered games grows, Yodo1 is dedicated to building a network of industry leaders committed to advancing this trend. The Beijing event marks the first of many stops on Yodo1’s 2024-2025 roadshow, which will include additional forums across China, encouraging developers to embrace global brand partnerships. “Our mission is to help developers think globally, act locally, and leverage IP to create unforgettable gaming experiences,” said Sun Ke, Head of Strategic Deals at Yodo1.

With the rising sophistication of China’s gaming market, players are seeking deeper engagement and more immersive content. IPs allow developers to tap into existing fan bases, and the need for high-quality IP collaborations has never been greater.

Explore Yodo1’s IP Collaborations

For more on Yodo1’s innovative partnerships and opportunities for IP collaborations, we invite you to check our website here. Join us as we shape the future of gaming and brand collaborations!

JOIN US

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Yodo1 Holds First Pakistan Offline Developer Event

Yodo1 Holds First Pakistan Offline Developer Event

On December 4, 2021 Yodo1 held its first “Yodo1 Baithak”, an offline event in Lahore, Pakistan. It was an opportunity to finally meet in person some of the hundreds of talented developers across Pakistan that we’ve come to know over the last three years, our amazing MAS partners, as well as new friends.

A Groundbreaking Gathering

“Yodo1 Baithak '' brought together some of the most influential gaming studios in Pakistan—including Kitchen Tale, Aptech Media and Five River Solutions—in a discussion moderated by the Yodo1 team.

Over 70 developers in attendance had the opportunity to learn how these studios got started and the nuts and bolts of how they turned their dreams and passions into successful companies and businesses, with their games now enjoyed by millions of players. Highlights included not only their journey, but also how Yodo1’s tools, educational initiatives and support played a part in their success.

It was a groundbreaking event, particularly post-Covid, and attendees found the connections forged to be powerful and encouraging. For those newer to the industry, meeting in person with some of the best known local developers and studios was like a free pass to pick their brains and learn from the best in class. Discovering what these movers and shakers in the industry did differently from others and what actions clicked and helped them get where they are now was invaluable to all who heard them.

Strengthening Existing Bonds, Forging New Ones

“An event like this will certainly strengthen Yodo1’s presence in Pakistan; it sends a clear message that Yodo1 means business and thus will strengthen the trust of clients both existing and potential,” said Asad Imran, an attendee from Libra Studios.

Ali Shah, Yodo1’s Head of Developer Experience, summarized the biggest takeaway of the event, saying “Social networking with existing customers and similar minded folks brings an important layer to existing relationships. We work from anywhere, but nothing beats actual face to face interaction! It was amazing to see the excitement among different groups, and attendees were able to ask their questions and get help and advice in person.”

Did you attend the event? We’d love to hear what the highlight was for you! This is just the first in a series of developer events we are planning in Pakistan, and if you couldn’t make this one, we look forward to seeing you at the next.

Power Your Success With MAS

Whatever the size of your studio—large, small or solo—you can become a part of the world’s most active and talented community of developers. Kitchen Tale, Aptech Media and Five River Solutions are just three of the hundreds of studios in Pakistan who use Yodo1’s MAS monetization solution to grow their businesses and maximize their revenue.

Join them by installing MAS, the world’s best monetization SDK! Go to our MAS Portal to register and set up MAS for your game in just three easy steps, or book an appointment with a Games Growth Specialist here to learn more.

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